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Releases: inanevin/LinaVG

LinaVG v1.3.5

16 Apr 19:19
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** Breaking **

  • Removed ThreadSafe versions of the LoadFontXXX functions. Users shall use their own locking mechanisms prior to calling those functions.

LinaVG v1.3.4

10 Apr 10:28
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** Breaking **

  • Global flag for enabling/disabling anti-aliasing is removed. Now AA toggle is determined via aaEnabled in StyleOptions for each individual shape.

LinaVG v1.3.3

08 Apr 12:52
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  • Small improvements and fixes for rendered buffers.

LinaVG v1.3.2

03 Apr 21:30
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Breaking

  • LoadFontXXX functions now return the font instance directly, and users are responsible for supplying the same instance to the draw options.

LinaVG v1.3.1

26 Mar 12:50
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  • Minor warning & cleanup fixes.

LinaVG v1.3.0

23 Mar 20:06
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Breaking changes

  • Better text rendering, had to invert text quads. Now texts start from bottom-left and extend towards top-right.
  • Kerning support for those true-type fonts that include a 'kern' table.
  • Thread-safe versions of LoadFontXXX functions.

LinaVG v1.2.7

19 Mar 11:23
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  • FontHandle updated to unsigned int.

LinaVG v1.2.6

19 Mar 11:12
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  • Linking fixes.

LinaVG v1.2.5

19 Mar 10:41
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Breaking changes

  • Font handles & font logic has changed. Now users can supply unique ID's for their font's and use the same ID's in TextOptions & SDFTextOptions.
  • Removed FlipTextureUVs config as it was only handled on the example backend level, not on the API level.

LinaVG v1.2.4

19 Mar 07:48
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  • Reverting some changes, nothing major.