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Releases: inanevin/LinaVG

LinaVG v1.4.6

11 Jun 19:13
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  • Further fixes to whitespace not filling out character info.

LinaVG v1.4.5

11 Jun 19:07
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  • Fix whitespace not filling out character info.

LinaVG v1.4.4

11 Jun 14:36
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  • Users can now send a pointer to the DrawTextXXX commands to output a vector of character data that provides information about each character's position in the string.

LinaVG v1.4.2

14 May 19:59
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  • Fixes for UTF-8 encoding & C++ 20 support.

LinaVG v1.4.1

08 May 18:31
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  • Better loops over utf-8 encoded texts.

LinaVG v1.4.0

07 May 18:26
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  • Performance optimizations in drawing unicode texts.

LinaVG v1.3.9

06 May 20:50
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  • Character size calculation fixes for UTF-8 encoded strings.
  • Breaking: Config.useUnicodeEncoding removed.

LinaVG v1.3.8

22 Apr 11:23
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  • Binary and header very smol fixes.

LinaVG v1.3.7

22 Apr 09:44
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  • Very smol fixes.

LinaVG v1.3.6

22 Apr 09:15
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** Breaking **

  • Config variables regarding display data is removed, as these were only used by example OpenGL backend and were not really LinaVG related.
  • Scissor/clip variables have been carried from Config to RendererData. Use LinaVG::SetClipXXX() functions to set the clipping data, this also complies with the recent thread support.
  • Project/structural changes regarding backend and example project.
  • No separate GLBackend and NoBackend builds anymore. LinaVG by default doesn't provide a backend in its core. Users can still make use of example app as well as example GL Backend.