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ProbabilisticEventArchitecture

Álvaro Carrera edited this page Jun 18, 2013 · 1 revision

#summary Function of Probabilistic Events

= Probabilistic Events =

==Introduction== This is a subclass of event, this event occurs with a determinate probability. The probability must be greater than 0 and less than 1.

To create a Probabilistic Event we have to indicate the name of the event, the launcher and the probability of the event.

Like Periodic Event, this class also have two children depending if the event affect to a network element or affect to a scenario.

==Probabilistic Network Element Event== ===Definition=== This event affect to a network element, such as a broken ethernet wire. An special subclass of this event are the Failures which will be explained in the next section.

===Implementation=== To create the event we have to indicate which are the potential network elements that the event will affect. When the event ocurrs, the engine will look the list of possible affected elements and will choose some of them according to the possibles combinations given by the developer.

==Probabilistic Scenario Event== ===Definition=== This event change the status of a scenario, for example it is sunny but there is a probability to start rain.

===Implementation=== First we have to indicate which scenarios will be affected. The behavior of this class is similiar to Probabilistic Network Element Event.

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