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Releases: gruppe-adler/grad_civs

various bugfixes & refactoring

14 Mar 21:16
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  • fix one error source for #39
  • fix patrols when no exclusion zones are defined (#42)
  • fix #44 - dont switch to civ when incapacitated in any way (#46)
  • make sure civs dont get stuck in weird animation (#47)
  • fix spawn positions in relation to players (#43), refactor much of the spawn and waypointing logic
  • config values "civClass" replaces #define GRAD_CIVS_CIVCLASS (#48)

1.3.0

07 Sep 19:17
c967a37
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Update package.json

0.4.2

24 Feb 15:42
5ddb58f
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  • new: added static vehicle parameter to fn_populateArea

0.4.1

23 Feb 12:43
3cf0b16
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  • new: added onKilled event to config

0.4.0

09 Dec 08:52
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  • new: fn_populateArea now has an exclude-from-cleanup parameter
  • new: onSpawn is now passed the assigned vehicle (or objNull)

0.3.1

08 Sep 19:10
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fix populateArea when grad-civs not initialized

0.3.0

08 Sep 18:32
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populate area function

0.2.5

06 Sep 13:19
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further performance improvements

0.2.4

06 Sep 12:42
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optimize spawn position search

0.2.3

15 Aug 20:30
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remove rpt spam