Releases: gruppe-adler/grad_civs
Releases · gruppe-adler/grad_civs
6.8.0
- LAMBS danger compatibility: blacklist civs #183
- Add modifiable clock rate for spawn attempts #186 by @SpicyBagpipes
- Lifecycle: Reduce RPT Spam #194 by @BrettMayson
6.7.1 - minor bugfix
fic: if civ classes subclass each other, interactions were added multiple times
6.7.0
What's Changed
- Exclude fast moving players when finding potential spawn points by @ColinM9991 in #176
- fix #177 lenient min/max config reading: take lowest val as min, highest as max by @Fusselwurm in #178
Full Changelog: 6.6.0...6.7.0
6.6.0
What's Changed
- Add instructions for building locally by @ColinM9991 in #171
- Car added event by @ColinM9991 in #168
- global and local speed limits by @Fusselwurm
- fix #174 by @Fusselwurm in #175
Full Changelog: 6.5.1...6.6.0
6.5.1
6.5.0 features & fixes
What's Changed
- fix: init addons only after CBA_SettingsInitialized by @ColinM9991 in #164
- changed: use ambient animation sets for residents. residents mostly sleep at night. by @Fusselwurm in #158
- new: killed event for vehicles by @ColinM9991 in #166
- new: ability to override civClasses by @ColinM9991 in #165
- new: function to remove exclusion zones by @ColinM9991 in #165
New Contributors
- @ColinM9991 made their first contribution in #164
Full Changelog: 6.4.3...6.5.0
maintenance release: debugging stuff
- fix: disable debug mode for interact addon
- tweak: draw debug infoLine stuff every frame for smooth display
- for debugging: GVAR to turn off honking / helicopter scare (stuff you'll never touch)
fix: global population zone was b0rked in 6.4.x
6.4.2 Update script_version.hpp
fix "add unit" ZEN context menu item
fix: "add unit" ZEN context menu item was broken in 6.4.0 & produced an error message
6.4.0 - various bugfixes & features
- new: to configure vehicle & unit classes, sync units/vehicles to "population zone" and "transit source" modules in 3DEN
- new: diagnostic that lets you see where civ spawn attempts (works SP only)
- change: remove hard ACE dependency
- fix: civ interactions that were broken (esp gestures)
- fix: civ interactions did not work for players in remote controlled units
- fix: some reasons why vehicles wouldnt back up/ reverse on gesture/interaction
- fix: mimikry module was broken esp in MP with multiple mimikry players