diagnostics & interactions modules
improved
- overhauled weapon pointing logic. people dont raise their hands if you accidentally swipe them, nor do you need to keep your crosshairs absolutely fixed on them
new
- new addon "diagnostics" where everything debug is found, and boy is it configurable.
- the "showFps" setting shows last fps and civ counts from servers and HCs in one line
- fix "waypoints" option for the showInfoLine
- remove all "currently thinking" stuff and replaced it with nothing. use your imagination!
- more performance options, notably
minServerFps
. Very useful, lest you abso-fucking-lutely overwhelm your server with civilians- includes a nice cleanup of the server/HC main loop & startup. if no HC entities exist, start off immediately - if there are, wait a few secs to get them all settled in
- new option to overclock the CBA state machines on HCs. 🚀 I did not dare do it on the server.
- new addon "interact" where everything is done to let you get dirty with civilians.
- new: stop/carry on interactions on cars as well as pedestrians. this is nice, because sometimes it helps to turn things off and on again!
- fix reversing vehicles not stopping after 50m
changed
if you're coding against this - lots of renamed/moved variables and events, too lazy to list them. 😬