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Update multiple-collision test with justification #1515

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Dec 13, 2024
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70 changes: 59 additions & 11 deletions src/Link_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -828,34 +828,36 @@ TEST(DOMLink, ResolveAutoInertialsWithMassAndMultipleCollisions)
// The inertia matrix is specified but should be ignored.
// <mass> is specified - the auto computed inertial values should
// be scaled based on the desired mass.
// The model contains two collisions with different sizes and densities
// and a lumped center of mass at the link origin.
std::string sdf = "<?xml version=\"1.0\"?>"
"<sdf version=\"1.11\">"
" <model name='compound_model'>"
" <link name='compound_link'>"
" <inertial auto='true'>"
" <mass>4.0</mass>"
" <mass>12.0</mass>"
" <pose>1 1 1 2 2 2</pose>"
" <inertia>"
" <ixx>1</ixx>"
" <iyy>1</iyy>"
" <izz>1</izz>"
" </inertia>"
" </inertial>"
" <collision name='box_collision'>"
" <collision name='cube_collision'>"
" <pose>0.0 0.0 0.5 0 0 0</pose>"
" <density>2.0</density>"
" <density>4.0</density>"
" <geometry>"
" <box>"
" <size>1 1 1</size>"
" </box>"
" </geometry>"
" </collision>"
" <collision name='box_collision2'>"
" <pose>0.0 0.0 -0.5 0 0 0</pose>"
" <density>4.0</density>"
" <collision name='box_collision'>"
" <pose>0.0 0.0 -1.0 0 0 0</pose>"
" <density>1.0</density>"
" <geometry>"
" <box>"
" <size>1 1 1</size>"
" <size>1 1 2</size>"
" </box>"
" </geometry>"
" </collision>"
Expand All @@ -874,10 +876,56 @@ TEST(DOMLink, ResolveAutoInertialsWithMassAndMultipleCollisions)
root.ResolveAutoInertials(errors, sdfParserConfig);
EXPECT_TRUE(errors.empty());

EXPECT_DOUBLE_EQ(4.0, link->Inertial().MassMatrix().Mass());
EXPECT_EQ(gz::math::Pose3d(0, 0, -0.166667, 0, 0, 0),
link->Inertial().Pose());
EXPECT_EQ(gz::math::Vector3d(1.55556, 1.55556, 0.666667),
// Expect mass value from //inertial/mass
EXPECT_DOUBLE_EQ(12.0, link->Inertial().MassMatrix().Mass());

// Inertial values based on density before scaling to match specified mass
//
// Collision geometries:
//
// --------- z = 1
// | |
// | c | cube on top, side length 1.0, density 4.0
// | |
// |-------| z = 0
// | |
// | |
// | |
// | c | box on bottom, size 1x1x2, density 1.0
// | |
// | |
// | |
// --------- z = -2
//
// Top cube: volume = 1.0, mass = 4.0, center of mass z = 0.5
// Bottom box: volume = 2.0, mass = 2.0, center of mass z = -1.0
//
// Total mass from density: 6.0
// Lumped center of mass z = (4.0 * 0.5 + 2.0 * (-1.0)) / 6.0 = 0.0
EXPECT_EQ(gz::math::Pose3d::Zero, link->Inertial().Pose());

// Moment of inertia at center of each shape
// Top cube: Ixx = Iyy = Izz = 4.0 / 12 * (1*1 + 1*1) = 8/12 = 2/3
// Bottom box: Ixx = Iyy = 2.0 / 12 * (1*1 + 2*2) = 10/12 = 5/6
// Izz = 2.0 / 12 * (1*1 + 1*1) = 4/12 = 1/3
//
// Lumped moment of inertia at lumped center of mass
// Ixx = sum(Ixx_i + mass_i * center_of_mass_z_i^2) for i in [top, bottom]
// Iyy = Ixx
// Izz = Izz_top + Izz_bottom
//
// Ixx = Iyy = (2/3 + 4.0 * 0.5 * 0.5) + (5/6 + 2.0 * (-1.0) * (-1.0))
// = (2/3 + 1) + (5/6 + 2.0)
// = 5/3 + 17/6
// = 27/6 = 9/2 = 4.5
//
// Izz = 2/3 + 1/3 = 1.0

// Then scale the inertias according to the specified mass of 12.0
// mass_ratio = 12.0 / 6.0 = 2.0
// Ixx = Iyy = mass_ratio * Ixx_unscaled = 2.0 * 4.5 = 9.0
// Izz = mass_ratio * Izz_unscaled = 2.0 * 1.0 = 2.0
EXPECT_EQ(gz::math::Vector3d(9.0, 9.0, 2.0),
link->Inertial().MassMatrix().DiagonalMoments());
}

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