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Merge ign-gazebo6 ➡️ main (part 2) #1631
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Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> Co-authored-by: Ian Chen <[email protected]>
Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Carlos Agüero <[email protected]> Co-authored-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]> Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
Signed-off-by: Jorge Perez <[email protected]> Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
Signed-off-by: Nate Koenig <[email protected]> Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Onur Berk Tore <[email protected]>
Signed-off-by: Onur Berk Tore <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: Silvio <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
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Codecov Report
@@ Coverage Diff @@
## main #1631 +/- ##
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- Coverage 63.62% 63.47% -0.16%
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Files 330 331 +1
Lines 25787 26123 +336
==========================================
+ Hits 16408 16581 +173
- Misses 9379 9542 +163
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Signed-off-by: Louise Poubel <[email protected]>
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CI result analysis:
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I have on my list for this week:
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I have tested the reset examples locally and this looks like a clean merge, functionality is intact. I don't see any weird interactions here. |
Thanks, @mjcarroll . I'll consider this an approval and merge this PR, we're way past feature freeze and need to branch off |
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I found some ign
console loggers that should be updated. Should I open a separate PR for these?
{ | ||
if (_plugin.Filename() == "" || _plugin.Name() == "") | ||
{ | ||
ignerr << "Failed to instantiate system plugin: empty argument " |
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ignerr << "Failed to instantiate system plugin: empty argument " | |
gzerr << "Failed to instantiate system plugin: empty argument " |
std::string entitySystemService{"entity/system/add"}; | ||
this->node->Advertise(entitySystemService, | ||
&SystemManager::EntitySystemAddService, this); | ||
ignmsg << "Serving entity system service on [" |
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ignmsg << "Serving entity system service on [" | |
gzmsg << "Serving entity system service on [" |
|
||
if (req.plugins().empty()) | ||
{ | ||
ignwarn << "Unable to add plugins to Entity: '" << entity |
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ignwarn << "Unable to add plugins to Entity: '" << entity | |
gzwarn << "Unable to add plugins to Entity: '" << entity |
@@ -427,15 +427,15 @@ void addResourcePaths(const std::vector<std::string> &_paths) | |||
char *ignPathCStr = std::getenv(systemPaths->FilePathEnv().c_str()); | |||
if (ignPathCStr && *ignPathCStr != '\0') | |||
{ | |||
ignPaths = common::Split(ignPathCStr, ':'); | |||
ignPaths = common::Split(ignPathCStr, common::SystemPaths::Delimiter()); |
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Does ign
need to be replaced with gz
here? If not, we should update the above comment to say Ignition file paths...
with a Deprecated
note
animMesh = meshManager->Load(animFilename); | ||
if (animMesh->MeshSkeleton()->AnimationCount() > 1) | ||
{ | ||
ignwarn << "File [" << animFilename |
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ignwarn << "File [" << animFilename | |
gzwarn << "File [" << animFilename |
auto firstAnim = animMesh->MeshSkeleton()->Animation(0); | ||
if (nullptr == firstAnim) | ||
{ | ||
ignerr << "Failed to get animations from [" << animFilename |
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ignerr << "Failed to get animations from [" << animFilename | |
gzerr << "Failed to get animations from [" << animFilename |
// add a copy constructor to animation classes in ign-common. | ||
// The proper fix is probably to update ign-rendering to allow it to |
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// add a copy constructor to animation classes in ign-common. | |
// The proper fix is probably to update ign-rendering to allow it to | |
// add a copy constructor to animation classes in gz-common. | |
// The proper fix is probably to update gz-rendering to allow it to |
➡️ Forward port
Port
ign-gazebo6
➡️main
Branch comparison: main...ign-gazebo6
@mjcarroll , I could use some help getting the changes from #1352 to play nicely with the reset stuff - #1390 is a nice reference.
Note to maintainers: Remember to Merge with commit (not squash-merge or rebase)