Prevent crash when objects move to invalid poses (backport #706) #707
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🦟 Bug fix
Fixes #661
Summary
DART seems to compute invalid poses for certain objects (e.g. Capsule, Ellipse) with large accelerations. The computed poses end up with
nan
values resulting in a crash. This patch detects this condition and reassigns the poses to the last known poses and resets velocities to zero to prevent the crash.Test it
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.This is an automatic backport of pull request #706 done by [Mergify](https://mergify.com).