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Support setting max contacts in dart's bullet collision detector #593
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## gz-physics6 #593 +/- ##
===============================================
- Coverage 78.59% 78.54% -0.06%
===============================================
Files 140 140
Lines 7654 7705 +51
===============================================
+ Hits 6016 6052 +36
- Misses 1638 1653 +15 ☔ View full report in Codecov by Sentry. |
@azeey to review |
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Looks great to me! Sorry for the long delay in reviewing this. One unfortunate consequence is that Garden is now EOL, so we shouldn't merge into this branch. Do you mind retargetting this to gz-physics8(Ionic)?
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
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retargeted to gz-physics8 |
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
@Mergifyio backport gz-physics7 |
✅ Backports have been created
|
Signed-off-by: Ian Chen <[email protected]> (cherry picked from commit a4eee2f) # Conflicts: # dartsim/src/GzCollisionDetector.cc
Signed-off-by: Ian Chen <[email protected]> (cherry picked from commit a4eee2f) # Conflicts: # dartsim/src/GzCollisionDetector.cc
🎉 New feature
depends on #584
Summary
This PR extends dart's bullet collision detector to support the max contact collision pair feature.
This is a follow-up to #582 which added this feature for dart's ode collision detector.
Changes:
GzCollisionDetector
a class for limiting max contact points in dartsim: 4da0d6fGzBulletCollisionDetector
class for extending the max contact feature to dart's bullet collision detector: 4da0d6fTest it
Updated test in
simulation_features.c
to test the max contact feature with dart's bullet collision detectorChecklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.