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ShutterBox: Add style with two rounded corners
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Move generator to FlexBox category
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florianfesti committed Dec 19, 2018
1 parent 879b314 commit 2df63b6
Showing 1 changed file with 87 additions and 15 deletions.
102 changes: 87 additions & 15 deletions boxes/generators/shutterbox.py
Original file line number Diff line number Diff line change
Expand Up @@ -19,11 +19,11 @@
class ShutterBox(Boxes):
"""Box with a rolling shutter made of flex"""

ui_group = "Box"
ui_group = "FlexBox"

description = "Beware of the rolling shutter effect! Use wax on sliding surfaces."

def side(self, l, h, r, move=None):
def side(self, l, h, r, style, move=None):
t = self.thickness

if self.move(l+2*t, h+2*t, move, True):
Expand All @@ -38,7 +38,20 @@ def side(self, l, h, r, move=None):
ls = 2*math.sin(math.radians(a/2)) * (r-2.5*t)

#self.hole(l-r, r, r-2.5*t)
self.fingerHolesAt(0, 2*t, l-r, 0)
if style == "double":
#self.hole(r, r, r-2.5*t)
self.ctx.save()
self.fingerHolesAt(r, 2*t, l-2*r, 0)
self.moveTo(r, 2.5*t, 180 - a/2)
for i in range(n):
self.fingerHolesAt(0, 0.5*t, ls, 0)
self.moveTo(ls, 0, -a)
if h - 2*r > 2*t:
self.moveTo(0, 0, a/2)
self.fingerHolesAt(0, 0.5*t, h - 2*r, 0)
self.ctx.restore()
else:
self.fingerHolesAt(0, 2*t, l-r, 0)
self.moveTo(l-r, 2.5*t, a/2)
for i in range(n):
self.fingerHolesAt(0, -0.5*t, ls, 0)
Expand All @@ -51,8 +64,13 @@ def side(self, l, h, r, move=None):
self.edges["f"](l)
self.corner(90)
self.edges["f"](h-r)
self.polyline(0, -90, t, 90, 0, (90, r+t), l-r, 90, t)
self.edges["f"](h)
self.polyline(0, -90, t, 90, 0, (90, r+t))
if style == "single":
self.polyline(l-r, 90, t)
self.edges["f"](h)
else:
self.polyline(l-2*r, (90, r+t), 0, 90, t, -90)
self.edges["f"](h-r)

self.move(l+2*t, h+2*t, move)

Expand Down Expand Up @@ -84,6 +102,26 @@ def rails(self, l, r, move=None):

self.move(tw, th, move)

def rails2(self, l, r, move=None):
t = self.thickness
s = self.spacing
tw, th = l+2.5*t+3*s, 2*r+t

if self.move(tw, th, move, True):
return

self.moveTo(r+t, 0)
for i in range(2):
self.polyline(l-2*r, (90, r+t), 0, 90, t, 90, 0, (-90, r), l-2*r,
(-90, r), 0, 90, t, 90, 0, (90, r+t))
self.moveTo(0, 1.5*t)
self.polyline(l-2*r, (90, r-1.5*t), 0, 90, t, 90, 0, (-90, r-2.5*t), l-2*r,
(-90, r-2.5*t), 0, 90, t, 90, 0, (90, r-1.5*t))
self.moveTo(0, r)

self.move(tw, th, move)


def door(self, l, h, move=None):
t = self.thickness
if self.move(l, h, move, True):
Expand All @@ -97,17 +135,22 @@ def door(self, l, h, move=None):
def __init__(self):
Boxes.__init__(self)

self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5)
self.addSettingsArgs(edges.FlexSettings, distance=.75, connection=2.)

self.buildArgParser(x=100, y=100, h=100)
self.buildArgParser(x=150, y=100, h=100)
self.argparser.add_argument(
"--radius", action="store", type=float, default=0.0,
"--radius", action="store", type=float, default=40.0,
help="radius of the corners")
self.argparser.add_argument(
"--style", action="store", type=str, default="single",
choices=["single", "double"],
help="Number of rounded top corners")


def render(self):
x, y, h, r = self.x, self.y, self.h, self.radius
style = self.style

self.n = n = 3

Expand All @@ -119,19 +162,33 @@ def render(self):
# Initialize canvas
self.open()
self.ctx.save()
self.side(x, h, r, move="right")
self.side(x, h, r, move="right")
self.rectangularWall(y, h, "fFEF", move="right")
self.side(x, h, r, style, move="right")
self.side(x, h, r, style, move="right")
if style == "single":
self.rectangularWall(y, h, "fFEF", move="right")
else:
self.rectangularWall(y, h-r, "fFeF", move="right")
self.rectangularWall(y, h-r, "fFeF", move="right")

if style == "double":
self.cornerRadius(r, two=True, move="right")

self.cornerRadius(r, two=True, move="right")
self.rails(x, r, move="right")
if style == "single":
self.rails(x, r, move="right")
else:
self.rails2(x, r, move="right")

self.ctx.restore()
self.side(x, h, r, move="up only")
self.side(x, h, r, style, move="up only")

self.rectangularWall(x, y, "FFFF", move="right")
self.door(x-r+0.5*math.pi*r + 3*t, y-0.2*t, move="right")

if style == "single":
self.door(x-r+0.5*math.pi*r + 3*t, y-0.2*t, move="right")
else:
self.door(x-2*r+math.pi*r + 3*t, y-0.2*t, move="right")

self.rectangularWall(2*t, y-2.2*t, edges="eeef", move="right")


Expand All @@ -141,7 +198,22 @@ def render(self):
edges.FingerJointSettings(t, angle=a).edgeObjects(self, chars="aA")
edges.FingerJointSettings(t, angle=a/2).edgeObjects(self, chars="bB")

self.rectangularWall(x-r, y, "fbfe", move="right")

if style == "double":
if h - 2*r > 2*t:
self.rectangularWall(h - 2*r, y, "fBfe", move="right")
self.rectangularWall(ls, y, "fAfb", move="right")
else:
self.rectangularWall(ls, y, "fAfe", move="right")

for i in range(n-2):
self.rectangularWall(ls, y, "fAfa", move="right")

self.rectangularWall(ls, y, "fBfa", move="right")

self.rectangularWall(x-2*r, y, "fbfb", move="right")
else:
self.rectangularWall(x-r, y, "fbfe", move="right")

self.rectangularWall(ls, y, "fafB", move="right")

Expand Down

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