-
Notifications
You must be signed in to change notification settings - Fork 49
Buffers
Alan Tse edited this page Jun 30, 2024
·
3 revisions
Register | Feature | Type | Name | File | Register Type | Buffer Type | Number | PSHADER | VSHADER | VR |
---|---|---|---|---|---|---|---|---|---|---|
b0 | Dynamic Cubemaps | cbuffer |
SpecularMapFilterSettings | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:14 | CBV | b | 0 | True | False | False |
b0 | Dynamic Cubemaps | cbuffer |
PerFrame | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:50 | CBV | b | 0 | True | False | False |
b0 | Grass Lighting | cbuffer |
PerFrame | /features/Grass Lighting/Shaders/RunGrass.hlsl:228 | CBV | b | 0 | True | False | False |
b0 | Light Limit Fix | cbuffer |
PerFrame | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3 | CBV | b | 0 | True | False | False |
b0 | Light Limit Fix | cbuffer |
PerFrame | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3 | CBV | b | 0 | True | False | False |
b0 | Skylighting | cbuffer |
PerFrame | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:37 | CBV | b | 0 | True | False | False |
b0 | DistantTree | cbuffer |
PerTechnique | /package/Shaders/DistantTree.hlsl:136 | CBV | b | 0 | True | False | False |
b0 | DistantTree | cbuffer |
PerTechnique | /package/Shaders/DistantTree.hlsl:42 | CBV | b | 0 | False | True | False |
b0 | Effect | cbuffer |
PerTechnique | /package/Shaders/Effect.hlsl:115 | CBV | b | 0 | False | True | False |
b0 | Effect | cbuffer |
PerTechnique | /package/Shaders/Effect.hlsl:456 | CBV | b | 0 | True | False | False |
b0 | Lighting | cbuffer |
PerTechnique | /package/Shaders/Lighting.hlsl:106 | CBV | b | 0 | False | True | False |
b0 | Lighting | cbuffer |
PerTechnique | /package/Shaders/Lighting.hlsl:566 | CBV | b | 0 | True | False | False |
b0 | Particle | cbuffer |
PerTechnique | /package/Shaders/Particle.hlsl:27 | CBV | b | 0 | False | True | False |
b0 | CopyShadowData | cbuffer |
PerFrame | /package/Shaders/ShadowTest/CopyShadowData.hlsl:23 | CBV | b | 0 | True | False | False |
b0 | Utility | cbuffer |
PerTechnique | /package/Shaders/Utility.hlsl:307 | CBV | b | 0 | True | False | False |
b0 | Utility | cbuffer |
PerTechnique | /package/Shaders/Utility.hlsl:82 | CBV | b | 0 | False | True | False |
b0 | Water | cbuffer |
PerTechnique | /package/Shaders/Water.hlsl:283 | CBV | b | 0 | True | False | False |
b0 | Water | cbuffer |
PerTechnique | /package/Shaders/Water.hlsl:82 | CBV | b | 0 | False | True | False |
b1 | Dynamic Cubemaps | cbuffer |
UpdateData | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:99 | CBV | b | 1 | True | False | False |
b1 | Screen Space GI | cbuffer |
SSGICB | /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:51 | CBV | b | 1 | True | False | False |
b1 | Screen-Space Shadows | cbuffer |
PerFrame | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10 | CBV | b | 1 | True | False | False |
b1 | Subsurface Scattering | cbuffer |
PerFrameSSS | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 | CBV | b | 1 | True | False | False |
b1 | Effect | cbuffer |
PerMaterial | /package/Shaders/Effect.hlsl:122 | CBV | b | 1 | False | True | False |
b1 | Effect | cbuffer |
PerMaterial | /package/Shaders/Effect.hlsl:463 | CBV | b | 1 | True | False | False |
b1 | Lighting | cbuffer |
PerMaterial | /package/Shaders/Lighting.hlsl:573 | CBV | b | 1 | True | False | False |
b1 | CopyShadowData | cbuffer |
PerFrame2 | /package/Shaders/ShadowTest/CopyShadowData.hlsl:37 | CBV | b | 1 | True | False | False |
b1 | Utility | cbuffer |
PerMaterial | /package/Shaders/Utility.hlsl:316 | CBV | b | 1 | True | False | False |
b1 | Utility | cbuffer |
PerMaterial | /package/Shaders/Utility.hlsl:93 | CBV | b | 1 | False | True | False |
b1 | Water | cbuffer |
PerMaterial | /package/Shaders/Water.hlsl:300 | CBV | b | 1 | True | False | False |
b1 | Water | cbuffer |
PerMaterial | /package/Shaders/Water.hlsl:91 | CBV | b | 1 | False | True | False |
b2 | BloodSplatter | cbuffer |
PerGeometry | /package/Shaders/BloodSplatter.hlsl:18 | CBV | b | 2 | False | True | False |
b2 | BloodSplatter | cbuffer |
PerGeometry | /package/Shaders/BloodSplatter.hlsl:63 | CBV | b | 2 | True | False | False |
b2 | DistantTree | cbuffer |
PerGeometry | /package/Shaders/DistantTree.hlsl:47 | CBV | b | 2 | False | True | False |
b2 | Effect | cbuffer |
PerGeometry | /package/Shaders/Effect.hlsl:129 | CBV | b | 2 | False | True | False |
b2 | Effect | cbuffer |
PerGeometry | /package/Shaders/Effect.hlsl:470 | CBV | b | 2 | True | False | False |
b2 | Lighting | cbuffer |
PerGeometry | /package/Shaders/Lighting.hlsl:128 | CBV | b | 2 | False | True | False |
b2 | Lighting | cbuffer |
PerGeometry | /package/Shaders/Lighting.hlsl:593 | CBV | b | 2 | True | False | False |
b2 | Particle | cbuffer |
PerGeometry | /package/Shaders/Particle.hlsl:205 | CBV | b | 2 | True | False | False |
b2 | Particle | cbuffer |
PerGeometry | /package/Shaders/Particle.hlsl:32 | CBV | b | 2 | False | True | False |
b2 | RunGrass | cbuffer |
PerGeometry | /package/Shaders/RunGrass.hlsl:30 | CBV | b | 2 | False | True | False |
b2 | CopyShadowData | cbuffer |
PerFrame3 | /package/Shaders/ShadowTest/CopyShadowData.hlsl:86 | CBV | b | 2 | True | False | False |
b2 | Sky | cbuffer |
PerGeometry | /package/Shaders/Sky.hlsl:140 | CBV | b | 2 | True | False | False |
b2 | Sky | cbuffer |
PerGeometry | /package/Shaders/Sky.hlsl:43 | CBV | b | 2 | False | True | False |
b2 | Utility | cbuffer |
PerGeometry | /package/Shaders/Utility.hlsl:322 | CBV | b | 2 | True | False | False |
b2 | Utility | cbuffer |
PerGeometry | /package/Shaders/Utility.hlsl:98 | CBV | b | 2 | False | True | False |
b2 | Water | cbuffer |
PerGeometry | /package/Shaders/Water.hlsl:101 | CBV | b | 2 | False | True | False |
b2 | Water | cbuffer |
PerGeometry | /package/Shaders/Water.hlsl:318 | CBV | b | 2 | True | False | False |
b3 | Grass Lighting | cbuffer |
PerGeometry | /features/Grass Lighting/Shaders/RunGrass.hlsl:54 | CBV | b | 3 | True | False | False |
b4 | Permutation | cbuffer |
PerShader | /package/Shaders/Common/Permutation.hlsl:43 | CBV | b | 4 | True | False | False |
b4 | Effect | cbuffer |
PerShader | /package/Shaders/Effect.hlsl:43 | CBV | b | 4 | True | False | False |
b4 | Lighting | cbuffer |
PerShader | /package/Shaders/Lighting.hlsl:43 | CBV | b | 4 | True | False | False |
b4 | RunGrass | cbuffer |
PerShader | /package/Shaders/RunGrass.hlsl:43 | CBV | b | 4 | True | False | False |
b4 | Water | cbuffer |
PerShader | /package/Shaders/Water.hlsl:43 | CBV | b | 4 | True | False | False |
b5 | Grass Collision | cbuffer |
GrassCollisionPerFrame | /features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:6 | CBV | b | 5 | True | False | False |
b5 | SharedData | cbuffer |
SharedData | /package/Shaders/Common/SharedData.hlsli:9 | CBV | b | 5 | True | False | False |
b5 | DistantTree | cbuffer |
SharedData | /package/Shaders/DistantTree.hlsl:9 | CBV | b | 5 | True | False | False |
b5 | Effect | cbuffer |
SharedData | /package/Shaders/Effect.hlsl:9 | CBV | b | 5 | True | False | False |
b5 | Lighting | cbuffer |
SharedData | /package/Shaders/Lighting.hlsl:9 | CBV | b | 5 | True | False | False |
b5 | RunGrass | cbuffer |
SharedData | /package/Shaders/RunGrass.hlsl:9 | CBV | b | 5 | True | False | False |
b5 | Sky | cbuffer |
SharedData | /package/Shaders/Sky.hlsl:9 | CBV | b | 5 | True | False | False |
b5 | Water | cbuffer |
SharedData | /package/Shaders/Water.hlsl:9 | CBV | b | 5 | True | False | False |
b6 | SharedData | cbuffer |
FeatureData | /package/Shaders/Common/SharedData.hlsli:121 | CBV | b | 6 | True | False | False |
b6 | DistantTree | cbuffer |
FeatureData | /package/Shaders/DistantTree.hlsl:121 | CBV | b | 6 | True | False | False |
b6 | Effect | cbuffer |
FeatureData | /package/Shaders/Effect.hlsl:121 | CBV | b | 6 | True | False | False |
b6 | Lighting | cbuffer |
FeatureData | /package/Shaders/Lighting.hlsl:121 | CBV | b | 6 | True | False | False |
b6 | RunGrass | cbuffer |
FeatureData | /package/Shaders/RunGrass.hlsl:121 | CBV | b | 6 | True | False | False |
b6 | Sky | cbuffer |
FeatureData | /package/Shaders/Sky.hlsl:121 | CBV | b | 6 | True | False | False |
b6 | Water | cbuffer |
FeatureData | /package/Shaders/Water.hlsl:121 | CBV | b | 6 | True | False | False |
b7 | Grass Lighting | cbuffer |
cb7 | /features/Grass Lighting/Shaders/RunGrass.hlsl:103 | CBV | b | 7 | False | True | False |
b7 | RunGrass | cbuffer |
cb7 | /package/Shaders/RunGrass.hlsl:49 | CBV | b | 7 | False | True | False |
b7 | Water | cbuffer |
PerWaterType | /package/Shaders/Water.hlsl:26 | CBV | b | 7 | True | False | False |
b8 | Grass Lighting | cbuffer |
cb8 | /features/Grass Lighting/Shaders/RunGrass.hlsl:108 | CBV | b | 8 | False | True | False |
b8 | Skylighting | cbuffer |
SkylightingData | /features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:4 | CBV | b | 8 | True | False | False |
b8 | RunGrass | cbuffer |
cb8 | /package/Shaders/RunGrass.hlsl:54 | CBV | b | 8 | False | True | False |
b9 | Skinned | cbuffer |
PreviousBonesBuffer | /package/Shaders/Common/Skinned.hlsli:1 | CBV | b | 9 | True | False | False |
b10 | Skinned | cbuffer |
BonesBuffer | /package/Shaders/Common/Skinned.hlsli:6 | CBV | b | 10 | True | False | False |
b10 | Effect | cbuffer |
BonesBuffer | /package/Shaders/Effect.hlsl:6 | CBV | b | 10 | True | False | False |
b10 | Lighting | cbuffer |
BonesBuffer | /package/Shaders/Lighting.hlsl:6 | CBV | b | 10 | True | False | False |
b10 | Utility | cbuffer |
BonesBuffer | /package/Shaders/Utility.hlsl:6 | CBV | b | 10 | True | False | False |
b11 | Grass Lighting | cbuffer |
AlphaTestRefCB | /features/Grass Lighting/Shaders/RunGrass.hlsl:236 | CBV | b | 11 | True | False | False |
b11 | AmbientCompositeCS | cbuffer |
PerFrameDeferredShared | /package/Shaders/AmbientCompositeCS.hlsl:1 | CBV | b | 11 | True | False | False |
b11 | DeferredShared | cbuffer |
PerFrameDeferredShared | /package/Shaders/Common/DeferredShared.hlsli:1 | CBV | b | 11 | True | False | False |
b11 | DeferredCompositeCS | cbuffer |
PerFrameDeferredShared | /package/Shaders/DeferredCompositeCS.hlsl:1 | CBV | b | 11 | True | False | False |
b11 | DistantTree | cbuffer |
AlphaTestRefCB | /package/Shaders/DistantTree.hlsl:123 | CBV | b | 11 | True | False | False |
b11 | Effect | cbuffer |
IndexedTexcoordBuffer | /package/Shaders/Effect.hlsl:148 | CBV | b | 11 | False | True | False |
b11 | Effect | cbuffer |
AlphaTestRefCB | /package/Shaders/Effect.hlsl:450 | CBV | b | 11 | True | False | False |
b11 | Lighting | cbuffer |
AlphaTestRefBuffer | /package/Shaders/Lighting.hlsl:635 | CBV | b | 11 | True | False | False |
b11 | RunGrass | cbuffer |
AlphaTestRefCB | /package/Shaders/RunGrass.hlsl:167 | CBV | b | 11 | True | False | False |
b11 | Sky | cbuffer |
AlphaTestRefCB | /package/Shaders/Sky.hlsl:145 | CBV | b | 11 | True | False | False |
b11 | Utility | cbuffer |
AlphaTestRefCB | /package/Shaders/Utility.hlsl:354 | CBV | b | 11 | True | False | False |
b12 | FrameBuffer | cbuffer |
PerFrame | /package/Shaders/Common/FrameBuffer.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | DistantTree | cbuffer |
PerFrame | /package/Shaders/DistantTree.hlsl:129 | CBV | b | 12 | True | False | False |
b12 | DistantTree | cbuffer |
PerFrame | /package/Shaders/DistantTree.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | Effect | cbuffer |
PerFrame | /package/Shaders/Effect.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | Effect | cbuffer |
VS_PerFrame | /package/Shaders/Effect.hlsl:92 | CBV | b | 12 | False | True | False |
b12 | Lighting | cbuffer |
VS_PerFrame | /package/Shaders/Lighting.hlsl:153 | CBV | b | 12 | False | True | False |
b12 | Lighting | cbuffer |
PerFrame | /package/Shaders/Lighting.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | RunGrass | cbuffer |
PerFrame | /package/Shaders/RunGrass.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | Sky | cbuffer |
PerFrame | /package/Shaders/Sky.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | Utility | cbuffer |
PerFrame | /package/Shaders/Utility.hlsl:1 | CBV | b | 12 | True | False | False |
b12 | Water | cbuffer |
PerFrame | /package/Shaders/Water.hlsl:1 | CBV | b | 12 | True | False | False |
b13 | AmbientCompositeCS | cbuffer |
VRValues | /package/Shaders/AmbientCompositeCS.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | VR | cbuffer |
VRValues | /package/Shaders/Common/VR.hlsli:4 | CBV | b | 13 | True | False | True |
b13 | DeferredCompositeCS | cbuffer |
VRValues | /package/Shaders/DeferredCompositeCS.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | DistantTree | cbuffer |
VRValues | /package/Shaders/DistantTree.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | Effect | cbuffer |
VRValues | /package/Shaders/Effect.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | Lighting | cbuffer |
VRValues | /package/Shaders/Lighting.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | RunGrass | cbuffer |
VRValues | /package/Shaders/RunGrass.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | Sky | cbuffer |
VRValues | /package/Shaders/Sky.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | Utility | cbuffer |
VRValues | /package/Shaders/Utility.hlsl:4 | CBV | b | 13 | True | False | True |
b13 | Water | cbuffer |
VRValues | /package/Shaders/Water.hlsl:4 | CBV | b | 13 | True | False | True |
s0 | Dynamic Cubemaps | SamplerState |
LinearSampler | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:7 | Sampler | s | 0 | True | False | False |
s0 | Dynamic Cubemaps | SamplerState |
linear_wrap_sampler | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:22 | Sampler | s | 0 | True | False | False |
s0 | Dynamic Cubemaps | SamplerState |
LinearSampler | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 | Sampler | s | 0 | True | False | False |
s0 | Grass Lighting | SamplerState |
SampBaseSampler | /features/Grass Lighting/Shaders/RunGrass.hlsl:222 | Sampler | s | 0 | True | False | False |
s0 | Screen Space GI | SamplerState |
samplerPointClamp | /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:94 | Sampler | s | 0 | True | False | False |
s0 | Screen-Space Shadows | SamplerState |
PointBorderSampler | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:8 | Sampler | s | 0 | True | False | False |
s0 | Skylighting | SamplerState |
LinearSampler | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:44 | Sampler | s | 0 | True | False | False |
s0 | BloodSplatter | SamplerState |
SampBloodColor | /package/Shaders/BloodSplatter.hlsl:53 | Sampler | s | 0 | True | False | False |
s0 | DistantTree | SamplerState |
SampDiffuse | /package/Shaders/DistantTree.hlsl:118 | Sampler | s | 0 | True | False | False |
s0 | Effect | SamplerState |
SampBaseSampler | /package/Shaders/Effect.hlsl:406 | Sampler | s | 0 | True | False | False |
s0 | Lighting | SamplerState |
SampColorSampler | /package/Shaders/Lighting.hlsl:444 | Sampler | s | 0 | True | False | False |
s0 | Particle | SamplerState |
SampSourceTexture | /package/Shaders/Particle.hlsl:187 | Sampler | s | 0 | True | False | False |
s0 | RunGrass | SamplerState |
SampBaseSampler | /package/Shaders/RunGrass.hlsl:161 | Sampler | s | 0 | True | False | False |
s0 | Sky | SamplerState |
SampBaseSampler | /package/Shaders/Sky.hlsl:132 | Sampler | s | 0 | True | False | False |
s0 | Utility | SamplerState |
SampBaseSampler | /package/Shaders/Utility.hlsl:289 | Sampler | s | 0 | True | False | False |
s0 | Water | SamplerState |
ReflectionSampler | /package/Shaders/Water.hlsl:257 | Sampler | s | 0 | True | False | False |
s1 | Grass Lighting | SamplerState |
SampShadowMaskSampler | /features/Grass Lighting/Shaders/RunGrass.hlsl:223 | Sampler | s | 1 | True | False | False |
s1 | Screen Space GI | SamplerState |
samplerLinearClamp | /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:95 | Sampler | s | 1 | True | False | False |
s1 | Skylighting | SamplerComparisonState |
ShadowSamplerPCF | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:45 | Sampler | s | 1 | True | False | False |
s1 | BloodSplatter | SamplerState |
SampBloodAlpha | /package/Shaders/BloodSplatter.hlsl:54 | Sampler | s | 1 | True | False | False |
s1 | Effect | SamplerState |
SampNormalSampler | /package/Shaders/Effect.hlsl:407 | Sampler | s | 1 | True | False | False |
s1 | Lighting | SamplerState |
SampTerrainParallaxSampler | /package/Shaders/Lighting.hlsl:424 | Sampler | s | 1 | True | False | False |
s1 | RunGrass | SamplerState |
SampShadowMaskSampler | /package/Shaders/RunGrass.hlsl:162 | Sampler | s | 1 | True | False | False |
s1 | Sky | SamplerState |
SampBlendSampler | /package/Shaders/Sky.hlsl:133 | Sampler | s | 1 | True | False | False |
s1 | Utility | SamplerState |
SampNormalSampler | /package/Shaders/Utility.hlsl:290 | Sampler | s | 1 | True | False | False |
s1 | Water | SamplerState |
RefractionSampler | /package/Shaders/Water.hlsl:258 | Sampler | s | 1 | True | False | False |
s2 | BloodSplatter | SamplerState |
SampFlareColor | /package/Shaders/BloodSplatter.hlsl:55 | Sampler | s | 2 | True | False | False |
s2 | Effect | SamplerState |
SampNoiseSampler | /package/Shaders/Effect.hlsl:408 | Sampler | s | 2 | True | False | False |
s2 | Sky | SamplerState |
SampNoiseGradSampler | /package/Shaders/Sky.hlsl:134 | Sampler | s | 2 | True | False | False |
s2 | Utility | SamplerState |
SampDepthSampler | /package/Shaders/Utility.hlsl:291 | Sampler | s | 2 | True | False | False |
s2 | Water | SamplerState |
DisplacementSampler | /package/Shaders/Water.hlsl:259 | Sampler | s | 2 | True | False | False |
s3 | BloodSplatter | SamplerState |
SampFlareHDR | /package/Shaders/BloodSplatter.hlsl:56 | Sampler | s | 3 | True | False | False |
s3 | Effect | SamplerState |
SampDepthSampler | /package/Shaders/Effect.hlsl:409 | Sampler | s | 3 | True | False | False |
s3 | Utility | SamplerState |
SampShadowMapSampler | /package/Shaders/Utility.hlsl:292 | Sampler | s | 3 | True | False | False |
s3 | Water | SamplerState |
CubeMapSampler | /package/Shaders/Water.hlsl:260 | Sampler | s | 3 | True | False | False |
s4 | Effect | SamplerState |
SampGrayscaleSampler | /package/Shaders/Effect.hlsl:410 | Sampler | s | 4 | True | False | False |
s4 | Utility | SamplerComparisonState |
SampShadowMapSamplerComp | /package/Shaders/Utility.hlsl:293 | Sampler | s | 4 | True | False | False |
s4 | Water | SamplerState |
Normals01Sampler | /package/Shaders/Water.hlsl:261 | Sampler | s | 4 | True | False | False |
s5 | Utility | SamplerState |
SampStencilSampler | /package/Shaders/Utility.hlsl:294 | Sampler | s | 5 | True | False | False |
s5 | Water | SamplerState |
Normals02Sampler | /package/Shaders/Water.hlsl:262 | Sampler | s | 5 | True | False | False |
s6 | Lighting | SamplerState |
SampGlowSampler | /package/Shaders/Lighting.hlsl:465 | Sampler | s | 6 | True | False | False |
s6 | Utility | SamplerComparisonState |
SampFocusShadowMapSamplerComp | /package/Shaders/Utility.hlsl:295 | Sampler | s | 6 | True | False | False |
s6 | Water | SamplerState |
Normals03Sampler | /package/Shaders/Water.hlsl:263 | Sampler | s | 6 | True | False | False |
s7 | Utility | SamplerState |
SampGrayscaleSampler | /package/Shaders/Utility.hlsl:296 | Sampler | s | 7 | True | False | False |
s7 | Water | SamplerState |
DepthSampler | /package/Shaders/Water.hlsl:264 | Sampler | s | 7 | True | False | False |
s8 | Water | SamplerState |
FlowMapSampler | /package/Shaders/Water.hlsl:265 | Sampler | s | 8 | True | False | False |
s9 | Lighting | SamplerState |
SampBackLightSampler | /package/Shaders/Lighting.hlsl:473 | Sampler | s | 9 | True | False | False |
s9 | Water | SamplerState |
FlowMapNormalsSampler | /package/Shaders/Water.hlsl:266 | Sampler | s | 9 | True | False | False |
s10 | Water | SamplerState |
SSRReflectionSampler | /package/Shaders/Water.hlsl:267 | Sampler | s | 10 | True | False | False |
s11 | Lighting | SamplerState |
SampCharacterLightProjNoiseSampler | /package/Shaders/Lighting.hlsl:479 | Sampler | s | 11 | True | False | False |
s11 | Water | SamplerState |
RawSSRReflectionSampler | /package/Shaders/Water.hlsl:268 | Sampler | s | 11 | True | False | False |
s12 | Lighting | SamplerState |
SampRimSoftLightWorldMapOverlaySampler | /package/Shaders/Lighting.hlsl:480 | Sampler | s | 12 | True | False | False |
s14 | Lighting | SamplerState |
SampShadowMaskSampler | /package/Shaders/Lighting.hlsl:495 | Sampler | s | 14 | True | False | False |
t0 | Dynamic Cubemaps | TextureCube<float4> |
EnvCaptureTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:1 | SRV | t | 0 | True | False | False |
t0 | Dynamic Cubemaps | TextureCube |
inputTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:19 | SRV | t | 0 | True | False | False |
t0 | Dynamic Cubemaps | Texture2D<float> |
DepthTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:7 | SRV | t | 0 | True | False | False |
t0 | Grass Lighting | Texture2D<float4> |
TexBaseSampler | /features/Grass Lighting/Shaders/RunGrass.hlsl:225 | SRV | t | 0 | True | False | False |
t0 | Light Limit Fix | StructuredBuffer<ClusterAABB> |
clusters | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:11 | SRV | t | 0 | True | False | False |
t0 | Screen-Space Shadows | Texture2D<unorm half> |
DepthTexture | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:6 | SRV | t | 0 | True | False | False |
t0 | Skylighting | Texture2D<unorm float> |
DepthTexture | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:6 | SRV | t | 0 | True | False | False |
t0 | Subsurface Scattering | Texture2D<float4> |
ColorTexture | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 | SRV | t | 0 | True | False | False |
t0 | AmbientCompositeCS | Texture2D<unorm half3> |
AlbedoTexture | /package/Shaders/AmbientCompositeCS.hlsl:6 | SRV | t | 0 | True | False | False |
t0 | BloodSplatter | Texture2D<float4> |
TexBloodColor | /package/Shaders/BloodSplatter.hlsl:58 | SRV | t | 0 | True | False | False |
t0 | DeferredCompositeCS | Texture2D<half3> |
SpecularTexture | /package/Shaders/DeferredCompositeCS.hlsl:8 | SRV | t | 0 | True | False | False |
t0 | DistantTree | Texture2D<float4> |
TexDiffuse | /package/Shaders/DistantTree.hlsl:120 | SRV | t | 0 | True | False | False |
t0 | Effect | Texture2D<float4> |
TexBaseSampler | /package/Shaders/Effect.hlsl:412 | SRV | t | 0 | True | False | False |
t0 | Lighting | Texture2D<float4> |
TexColorSampler | /package/Shaders/Lighting.hlsl:514 | SRV | t | 0 | True | False | False |
t0 | Particle | Texture2D<float4> |
TexSourceTexture | /package/Shaders/Particle.hlsl:196 | SRV | t | 0 | True | False | False |
t0 | RunGrass | Texture2D<float4> |
TexBaseSampler | /package/Shaders/RunGrass.hlsl:164 | SRV | t | 0 | True | False | False |
t0 | Sky | Texture2D<float4> |
TexBaseSampler | /package/Shaders/Sky.hlsl:136 | SRV | t | 0 | True | False | False |
t0 | Utility | Texture2D<float4> |
TexBaseSampler | /package/Shaders/Utility.hlsl:298 | SRV | t | 0 | True | False | False |
t0 | ComputeNASData | Texture2D<float3> |
InputTexture | /package/Shaders/VariableRateShading/ComputeNASData.hlsl:3 | SRV | t | 0 | True | False | False |
t0 | ComputeShadingRate | Texture2D<float4> |
nasDataSurface | /package/Shaders/VariableRateShading/ComputeShadingRate.hlsl:2 | SRV | t | 0 | True | False | False |
t0 | Water | Texture2D<float4> |
ReflectionTex | /package/Shaders/Water.hlsl:270 | SRV | t | 0 | True | False | False |
t1 | Dynamic Cubemaps | TextureCube<float4> |
ReflectionsTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:2 | SRV | t | 1 | True | False | False |
t1 | Dynamic Cubemaps | Texture2D<float4> |
ColorTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:8 | SRV | t | 1 | True | False | False |
t1 | Grass Lighting | Texture2D<float4> |
TexShadowMaskSampler | /features/Grass Lighting/Shaders/RunGrass.hlsl:226 | SRV | t | 1 | True | False | False |
t1 | Light Limit Fix | StructuredBuffer<StructuredLight> |
lights | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:12 | SRV | t | 1 | True | False | False |
t1 | Skylighting | Texture2DArray<unorm float> |
TexShadowMapSampler | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:29 | SRV | t | 1 | True | False | False |
t1 | Subsurface Scattering | Texture2D<float4> |
DepthTexture | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 | SRV | t | 1 | True | False | False |
t1 | AmbientCompositeCS | Texture2D<unorm half3> |
NormalRoughnessTexture | /package/Shaders/AmbientCompositeCS.hlsl:7 | SRV | t | 1 | True | False | False |
t1 | BloodSplatter | Texture2D<float4> |
TexBloodAlpha | /package/Shaders/BloodSplatter.hlsl:59 | SRV | t | 1 | True | False | False |
t1 | DeferredCompositeCS | Texture2D<unorm half3> |
AlbedoTexture | /package/Shaders/DeferredCompositeCS.hlsl:9 | SRV | t | 1 | True | False | False |
t1 | Effect | Texture2D<float4> |
TexNormalSampler | /package/Shaders/Effect.hlsl:413 | SRV | t | 1 | True | False | False |
t1 | Lighting | Texture2D<float4> |
TexNormalSampler | /package/Shaders/Lighting.hlsl:515 | SRV | t | 1 | True | False | False |
t1 | RunGrass | Texture2D<float4> |
TexShadowMaskSampler | /package/Shaders/RunGrass.hlsl:165 | SRV | t | 1 | True | False | False |
t1 | Sky | Texture2D<float4> |
TexBlendSampler | /package/Shaders/Sky.hlsl:137 | SRV | t | 1 | True | False | False |
t1 | Utility | Texture2D<float4> |
TexNormalSampler | /package/Shaders/Utility.hlsl:299 | SRV | t | 1 | True | False | False |
t1 | ComputeNASData | Texture2D<float2> |
InputTextureMotionVectors | /package/Shaders/VariableRateShading/ComputeNASData.hlsl:4 | SRV | t | 1 | True | False | False |
t1 | Water | Texture2D<float4> |
RefractionTex | /package/Shaders/Water.hlsl:271 | SRV | t | 1 | True | False | False |
t2 | Dynamic Cubemaps | TextureCube<float4> |
DefaultCubemap | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:3 | SRV | t | 2 | True | False | False |
t2 | Skylighting | StructuredBuffer<PerGeometry> |
perShadow | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:30 | SRV | t | 2 | True | False | False |
t2 | Subsurface Scattering | Texture2D<float4> |
MaskTexture | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 | SRV | t | 2 | True | False | False |
t2 | BloodSplatter | Texture2D<float4> |
TexFlareColor | /package/Shaders/BloodSplatter.hlsl:60 | SRV | t | 2 | True | False | False |
t2 | DeferredCompositeCS | Texture2D<unorm half3> |
NormalRoughnessTexture | /package/Shaders/DeferredCompositeCS.hlsl:10 | SRV | t | 2 | True | False | False |
t2 | Effect | Texture2D<float4> |
TexNoiseSampler | /package/Shaders/Effect.hlsl:414 | SRV | t | 2 | True | False | False |
t2 | Sky | Texture2D<float4> |
TexNoiseGradSampler | /package/Shaders/Sky.hlsl:138 | SRV | t | 2 | True | False | False |
t2 | Utility | Texture2D<float4> |
TexDepthSampler | /package/Shaders/Utility.hlsl:300 | SRV | t | 2 | True | False | False |
t2 | Water | Texture2D<float4> |
DisplacementTex | /package/Shaders/Water.hlsl:272 | SRV | t | 2 | True | False | False |
t3 | Skylighting | Texture2DArray<float4> |
BlueNoise | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:31 | SRV | t | 3 | True | False | False |
t3 | BloodSplatter | Texture2D<float4> |
TexFlareHDR | /package/Shaders/BloodSplatter.hlsl:61 | SRV | t | 3 | True | False | False |
t3 | DeferredCompositeCS | Texture2D<unorm half3> |
MasksTexture | /package/Shaders/DeferredCompositeCS.hlsl:11 | SRV | t | 3 | True | False | False |
t3 | Effect | Texture2D<float4> |
TexDepthSamplerEffect | /package/Shaders/Effect.hlsl:415 | SRV | t | 3 | True | False | False |
t3 | Utility | Texture2DArray<float4> |
TexShadowMapSampler | /package/Shaders/Utility.hlsl:301 | SRV | t | 3 | True | False | False |
t3 | Water | TextureCube<float4> |
CubeMapTex | /package/Shaders/Water.hlsl:273 | SRV | t | 3 | True | False | False |
t4 | Skylighting | Texture2D<unorm float> |
OcclusionMapSampler | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:32 | SRV | t | 4 | True | False | False |
t4 | DeferredCompositeCS | Texture2D<unorm half3> |
Masks2Texture | /package/Shaders/DeferredCompositeCS.hlsl:12 | SRV | t | 4 | True | False | False |
t4 | Effect | Texture2D<float4> |
TexGrayscaleSampler | /package/Shaders/Effect.hlsl:416 | SRV | t | 4 | True | False | False |
t4 | Utility | Texture2DArray<float4> |
TexShadowMapSamplerComp | /package/Shaders/Utility.hlsl:302 | SRV | t | 4 | True | False | False |
t4 | Water | Texture2D<float4> |
Normals01Tex | /package/Shaders/Water.hlsl:274 | SRV | t | 4 | True | False | False |
t5 | Skylighting | Texture2D<unorm half3> |
NormalRoughnessTexture | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:33 | SRV | t | 5 | True | False | False |
t5 | Utility | Texture2D<uint4> |
TexStencilSampler | /package/Shaders/Utility.hlsl:303 | SRV | t | 5 | True | False | False |
t5 | Water | Texture2D<float4> |
Normals02Tex | /package/Shaders/Water.hlsl:275 | SRV | t | 5 | True | False | False |
t6 | Lighting | Texture2D<float4> |
TexGlowSampler | /package/Shaders/Lighting.hlsl:534 | SRV | t | 6 | True | False | False |
t6 | Utility | Texture2DArray<float4> |
TexFocusShadowMapSamplerComp | /package/Shaders/Utility.hlsl:304 | SRV | t | 6 | True | False | False |
t6 | Water | Texture2D<float4> |
Normals03Tex | /package/Shaders/Water.hlsl:276 | SRV | t | 6 | True | False | False |
t7 | Utility | Texture2D<float4> |
TexGrayscaleSampler | /package/Shaders/Utility.hlsl:305 | SRV | t | 7 | True | False | False |
t7 | Water | Texture2D<float4> |
DepthTex | /package/Shaders/Water.hlsl:277 | SRV | t | 7 | True | False | False |
t8 | Water | Texture2D<float4> |
FlowMapTex | /package/Shaders/Water.hlsl:278 | SRV | t | 8 | True | False | False |
t9 | Lighting | Texture2D<float4> |
TexBackLightSampler | /package/Shaders/Lighting.hlsl:542 | SRV | t | 9 | True | False | False |
t9 | Water | Texture2D<float4> |
FlowMapNormalsTex | /package/Shaders/Water.hlsl:279 | SRV | t | 9 | True | False | False |
t10 | Water | Texture2D<float4> |
SSRReflectionTex | /package/Shaders/Water.hlsl:280 | SRV | t | 10 | True | False | False |
t11 | Lighting | Texture2D<float4> |
TexCharacterLightProjNoiseSampler | /package/Shaders/Lighting.hlsl:548 | SRV | t | 11 | True | False | False |
t11 | Water | Texture2D<float4> |
RawSSRReflectionTex | /package/Shaders/Water.hlsl:281 | SRV | t | 11 | True | False | False |
t12 | Lighting | Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler | /package/Shaders/Lighting.hlsl:549 | SRV | t | 12 | True | False | False |
t14 | Lighting | Texture2D<float4> |
TexShadowMaskSampler | /package/Shaders/Lighting.hlsl:564 | SRV | t | 14 | True | False | False |
t17 | Screen-Space Shadows | Texture2D<unorm half> |
ScreenSpaceShadowsTexture | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/ScreenSpaceShadows.hlsli:1 | SRV | t | 17 | True | False | False |
t20 | SharedData | Texture2D<float4> |
TexDepthSampler | /package/Shaders/Common/SharedData.hlsli:131 | SRV | t | 20 | True | False | False |
t20 | DistantTree | Texture2D<float4> |
TexDepthSampler | /package/Shaders/DistantTree.hlsl:131 | SRV | t | 20 | True | False | False |
t20 | Effect | Texture2D<float4> |
TexDepthSampler | /package/Shaders/Effect.hlsl:131 | SRV | t | 20 | True | False | False |
t20 | Lighting | Texture2D<float4> |
TexDepthSampler | /package/Shaders/Lighting.hlsl:131 | SRV | t | 20 | True | False | False |
t20 | RunGrass | Texture2D<float4> |
TexDepthSampler | /package/Shaders/RunGrass.hlsl:131 | SRV | t | 20 | True | False | False |
t20 | Sky | Texture2D<float4> |
TexDepthSampler | /package/Shaders/Sky.hlsl:131 | SRV | t | 20 | True | False | False |
t20 | Water | Texture2D<float4> |
TexDepthSampler | /package/Shaders/Water.hlsl:131 | SRV | t | 20 | True | False | False |
t25 | ShadowSampling | Texture2DArray<float4> |
TexShadowMapSampler | /package/Shaders/Common/ShadowSampling.hlsli:21 | SRV | t | 25 | True | False | False |
t25 | Water | Texture2DArray<float4> |
TexShadowMapSampler | /package/Shaders/Water.hlsl:21 | SRV | t | 25 | True | False | False |
t26 | ShadowSampling | StructuredBuffer<PerGeometry> |
perShadow | /package/Shaders/Common/ShadowSampling.hlsli:22 | SRV | t | 26 | True | False | False |
t26 | Water | StructuredBuffer<PerGeometry> |
perShadow | /package/Shaders/Water.hlsl:22 | SRV | t | 26 | True | False | False |
t27 | Cloud Shadows | TextureCube<float4> |
cloudShadowsTexture | /features/Cloud Shadows/Shaders/CloudShadows/CloudShadows.hlsli:2 | SRV | t | 27 | True | False | False |
t29 | Skylighting | Texture2D<unorm float> |
OcclusionMapSampler | /features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:2 | SRV | t | 29 | True | False | False |
t36 | Subsurface Scattering | StructuredBuffer<PerPassSSS> |
perPassSSS | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SubsurfaceScattering.hlsli:8 | SRV | t | 36 | True | False | False |
t40 | Terrain Occlusion | Texture2D<float> |
TexTerraOcc | /features/Terrain Occlusion/Shaders/TerrainOcclusion/TerrainOcclusion.hlsli:1 | SRV | t | 40 | True | False | False |
t41 | Terrain Occlusion | Texture2D<float> |
TexNormalisedHeight | /features/Terrain Occlusion/Shaders/TerrainOcclusion/TerrainOcclusion.hlsli:2 | SRV | t | 41 | True | False | False |
t42 | Terrain Occlusion | Texture2D<float2> |
TexShadowHeight | /features/Terrain Occlusion/Shaders/TerrainOcclusion/TerrainOcclusion.hlsli:3 | SRV | t | 42 | True | False | False |
t50 | Light Limit Fix | StructuredBuffer<StructuredLight> |
lights | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:27 | SRV | t | 50 | True | False | False |
t51 | Light Limit Fix | StructuredBuffer<uint> |
lightList | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:28 | SRV | t | 51 | True | False | False |
t52 | Light Limit Fix | StructuredBuffer<LightGrid> |
lightGrid | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:29 | SRV | t | 52 | True | False | False |
t53 | Light Limit Fix | StructuredBuffer<StrictLightData> |
strictLights | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:30 | SRV | t | 53 | True | False | False |
t64 | Dynamic Cubemaps | TextureCube<float4> |
specularTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:1 | SRV | t | 64 | True | False | False |
t70 | Water Caustics | Texture2D<float4> |
WaterCaustics | /features/Water Caustics/Shaders/WaterCaustics/WaterCaustics.hlsli:7 | SRV | t | 70 | True | False | False |
t71 | Water Caustics | StructuredBuffer<PerPassWaterCaustics> |
perPassWaterCaustics | /features/Water Caustics/Shaders/WaterCaustics/WaterCaustics.hlsli:8 | SRV | t | 71 | True | False | False |
t72 | Water Parallax | StructuredBuffer<PerPassWaterParallax> |
perPassWaterParallax | /features/Water Parallax/Shaders/WaterParallax/WaterParallax.hlsli:14 | SRV | t | 72 | True | False | False |
u0 | Dynamic Cubemaps | RWTexture2DArray<float4> |
EnvInferredTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 | UAV | u | 0 | True | False | False |
u0 | Dynamic Cubemaps | RWTexture2DArray<float4> |
outputTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 | UAV | u | 0 | True | False | False |
u0 | Dynamic Cubemaps | RWTexture2DArray<float4> |
DynamicCubemap | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:3 | UAV | u | 0 | True | False | False |
u0 | Light Limit Fix | RWStructuredBuffer<ClusterAABB> |
clusters | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:24 | UAV | u | 0 | True | False | False |
u0 | Light Limit Fix | RWStructuredBuffer<uint> |
lightIndexCounter | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 | UAV | u | 0 | True | False | False |
u0 | Screen-Space Shadows | RWTexture2D<unorm half> |
OutputTexture | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:7 | UAV | u | 0 | True | False | False |
u0 | Skylighting | RWTexture2D<half2> |
SkylightingTextureRW | /features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:35 | UAV | u | 0 | True | False | False |
u0 | Subsurface Scattering | RWTexture2D<float4> |
SSSRW | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 | UAV | u | 0 | True | False | False |
u0 | AmbientCompositeCS | RWTexture2D<half3> |
MainRW | /package/Shaders/AmbientCompositeCS.hlsl:13 | UAV | u | 0 | True | False | False |
u0 | DeferredCompositeCS | RWTexture2D<half3> |
MainRW | /package/Shaders/DeferredCompositeCS.hlsl:14 | UAV | u | 0 | True | False | False |
u0 | CopyShadowData | RWStructuredBuffer<PerGeometry> |
copiedData | /package/Shaders/ShadowTest/CopyShadowData.hlsl:95 | UAV | u | 0 | True | False | False |
u0 | ComputeNASData | RWTexture2D<float4> |
OutputTexture | /package/Shaders/VariableRateShading/ComputeNASData.hlsl:5 | UAV | u | 0 | True | False | False |
u0 | ComputeShadingRate | RWTexture2D<uint> |
vrsSurface | /package/Shaders/VariableRateShading/ComputeShadingRate.hlsl:1 | UAV | u | 0 | True | False | False |
u1 | Dynamic Cubemaps | RWTexture2DArray<float4> |
DynamicCubemapRaw | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:4 | UAV | u | 1 | True | False | False |
u1 | Light Limit Fix | RWStructuredBuffer<uint> |
lightIndexList | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 | UAV | u | 1 | True | False | False |
u1 | DeferredCompositeCS | RWTexture2D<half4> |
NormalTAAMaskSpecularMaskRW | /package/Shaders/DeferredCompositeCS.hlsl:15 | UAV | u | 1 | True | False | False |
u2 | Dynamic Cubemaps | RWTexture2DArray<float4> |
DynamicCubemapPosition | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:5 | UAV | u | 2 | True | False | False |
u2 | Light Limit Fix | RWStructuredBuffer<LightGrid> |
lightGrid | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:16 | UAV | u | 2 | True | False | False |
u2 | DeferredCompositeCS | RWTexture2D<half2> |
SnowParametersRW | /package/Shaders/DeferredCompositeCS.hlsl:16 | UAV | u | 2 | True | False | False |