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Shader Constant Buffers
Alan Tse edited this page Sep 16, 2023
·
2 revisions
This is a temporary scratch pad.
Based on reviewing VanillaHDR code
#pack(cbuffer)
struct cb2
{
float scaleBloom; // treat at bool > 0.5 = true
float3 Params01_0_yzw;
float4 Params01_2;
float bloomFactor;
float whiteFactor;
float filmicFactor; // treat at bool > 0.5 = true
float Param01_2_w;
float saturation;
float Param01_3_y;
float contrast;
float brightness;
#ifdef FADE
float3 fade;
float fadeWeight;
#endif
float3 tintColor;
float tintWeight;
}
Initial review of VR shows that tintColor
and tintWeight
appear to be 0.