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Health system (Well, death system)

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@deanblackborough deanblackborough released this 01 Jun 22:32

What has changed?

  • I've reorganised the structure to try and separate general engine code from what will be game code.
  • I've added the basics of a Health system by adding supports for events, fired by one system, picked up by another.
  • I've added a snazzy logo to the README
  • I've updated the README with some of what is missing, basically, the ability to create a game.
  • I've renamed several files because the previous names of some systems and components might have suggested I'm planning multiple collision systems, I'm not initially.

Tagging releases so I can refer back to them when I inevitably rewrite as I gain experience with C++