What has changed?
- I've reorganised the structure to try and separate general engine code from what will be game code.
- I've added the basics of a Health system by adding supports for events, fired by one system, picked up by another.
- I've added a snazzy logo to the README
- I've updated the README with some of what is missing, basically, the ability to create a game.
- I've renamed several files because the previous names of some systems and components might have suggested I'm planning multiple collision systems, I'm not initially.
Tagging releases so I can refer back to them when I inevitably rewrite as I gain experience with C++