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10 changes: 5 additions & 5 deletions
10
...stem/Render/BoxCollider2DRenderSystem.cpp → ...System/Render/BoxColliderRenderSystem.cpp
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8 changes: 4 additions & 4 deletions
8
...src/Engine/System/Update/DamageSystem.cpp → ...src/Engine/System/Update/HealthSystem.cpp
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <entt.hpp> | ||
#include "../../../Event/EventBus.h" | ||
#include "../../Event/CollisionEvent.h" | ||
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namespace Prune | ||
{ | ||
/** | ||
* Captures CollisionEvents and deals with them, for now, we simply delete the two entities that have collided, | ||
* as the system expands we will deal with the actual 'health' of the entities once we have a health component | ||
*/ | ||
class HealthSystem | ||
{ | ||
public: | ||
HealthSystem() = default; | ||
~HealthSystem() = default; | ||
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void SubscribeToEvents(std::unique_ptr<EventBus>& eventBus); | ||
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void OnCollision(CollisionEvent& event); | ||
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private: | ||
}; | ||
} |
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