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Clément Gallet edited this page Aug 30, 2014 · 19 revisions

Route

The Route is described and compared with previous tases and speedruns.

Sketch Glitch

The sketch glitch is the major glitch used in this run. Missing a sketch with Relm within certain conditions induces big chunks of copy from ROM to RAM that can lead to some nice things. The technical details of the sketch glitch are described here, and the consequences are exposed here. To make easier setting up the numerous tests, a Test bench has been written. Here is also the route that is needed to get the right spell in the 28th position.

Triggering the sketch glitch can kill ennemies, making them untargetable, which disable all commands that target ennemis by default. Here is the results on the Triangle Island.

Escaping

A useful manipulation through the entire tas will getting preemptives, or as a general matter, being able to escape quickly. These factors are determined by the value of the frame counter at the beginning of the battle, so it can be manipulated easily by delaying the battle. Writing a script to predict this will save a lot of time.

Reminder list

There are a lot of possible optimisations (small, mostly) that have to be kept in mind during the TAS.

Sources

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