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Good and Bad Practices
Critical risks are resolved before making large investments Initial iterations enable early user feedback Testing and integration are continuous Objective milestones provide short term focus
Requirements are dynamic - expect them to change during software development User's own understanding of the requirements evolves over time Gain agreement with user on what the system should do and not how Maintain forward and backward traceability of requirements
Using components permits reuse Choice of thousands of commercially available components Improved maintainability and extensibility Promotes clean division of work among teams of developers
Visual modeling improves our ability to manage software complexity Capture the structure and behavior of components Hide or expose details as appropriate for the task Promote unambiguous communication
What is quality? - The characteristic of producing a product which meets or exceeds agreed upon requirements by some agreed upon objective measures. Software problems are 100 to 1000 times more costly to find and repair after deployment Develop test suites for each iteration and test for - Functionality Reliability Performance
Without explicit control parallel development degrades to chaos Decompose the architecture into subsystems and assign responsibility of each subsystem to a team. Establish secure workspaces for each team i.e. each team is isolated from changes made in other workspaces. Establish an enforceable change control mechanism where Change requests are prioritized Impact of the change request is assessed Plan put in place to introduce change in a particular iteration
When generating new ideas, the team will have to discuss them. This requires a meeting. The meeting should have a purpose and a goal so that it is efficient and not waste the time of team members. Unfortunately, team meetings can often become social gathering, if not managed properly. It causes delays.
After forming a team, conflict is a common result. Cognitive conflict results from problems related to differences of opinion. Affective conflict results from personal differences between the team members. Latter is more destructive, resulting in arguments, hostility and resentment.
One person can make decisions more quickly than a team. The needs input from several people can prolong the decision-making process and complicate making even the simplest decisions. Consensus can become part of the team’s culture. This can stifle creativity and innovation.
Productivity may diminish because of several reasons. A period of adjustment may occur after forming new teams. The adjustment may require training and can slow down productivity. Members of a team may not participate equally. A member of a team is given to a part of the task to complete and may not complete in the required time because of his/her unwillingness. It is difficult to identify the weak performers and address the problems accordingly. Many teams are not conducive to using imagination and restrain individuals who do not work well within a team. Some people prefer to work on their own.
- Noor Ahmad
- [Safa Andaç](Safa Andac)
- Behiye Avcı
- Sinem Dalkılıç
- Ekrem Öztürk (Communicator)
- Arda Cinar
- Harun Acar
- Muharrem Yeşilyurt
#Project: #
- Requirements
- [API Docs](API Docs)
- Plan
- Themes/Features
- Personas
- [User Stories](User Stories and Acceptance Criteria)
- [Domain Analysis](Domain Analysis)
- [Responsibility Assignment Matrix](Responsibility Assignment Matrix)
- [Project Communication Plan](Project Communication Plan)
- [Test Cases](Test Cases)
- [Setting Development Environment](Setting Development Environment)
#Diagrams: #
- [Use Cases and Use Case Diagram](Use Cases)
- [Use Case Drafts](Use Case Drafts)
- [Class Diagram](Class Diagram)
- [Activity Diagram](Activity Diagram)
- [Sequence Diagrams](Sequence Diagrams)
#Mockups: #
- [Web Mockups](Web Mockups)
- [Mobile Mockups](Mobile Mockups)
#Meetings: # Spring Semester
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Fall Semester
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[Customer Meeting Film-13/10/16](Meeting Film in class)
#Milestones: # Spring Semester
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[Milestone-1 Report](Milestone-1 Report)
Fall Semester
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[Milestone-1 Report](Milestone-2 Report)
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[Milestone-2 Report](Milestone-3 Report)
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[Milestone-3 Report](Milestone-4 Report)
#Group Works: #
#Documentations: #
- [Git Versioning Basics](Git Versioning Basics)
- [Label Customization and Issue Tracking](Label Customization and Issue Tracking)
- Scrum: An Agile Software Development Methodology
- [Patrick Lencioni: Five Dysfunctions Of A Team](Five Dysfunctions Of A Team)
- Software Development Life Cycles
- [Team Work in Software Engineering](Team Work in Software Engineering)
- [The Puzzle of Motivation](The Puzzle Of Motivation)
- Communication
- [Good and Bad Practices](Good and Bad Practices)
- Kaizen and 5S