Releases: bicobus/qModManager
Releases · bicobus/qModManager
v1.0.3
v1.0.2
Solve CI building process. No other effective change (see v1.0.1 and v1.0.0)
v1.0.0
`1.0.0`_ - 6-12-24 Fixes ~~~~~ * Add support for characters as mod location * support subfolders for the sex actions and managers Other ~~~~~ * Moved from python 3.8 to python 3.12 * Solved issues due to API changes from dependencies
v1.0.0-beta10
Fixes ~~~~~ * xml files present directly under ``namespace/txt/`` weren't considered.
v1.0.0-beta9
The complexity of mods supported by Lilith Throne made it apparent th…
v1.0.0-beta8
Fixes ~~~~~ * All file contained in archives had their CRC set to 0, leading to them be resolved as mismatched.
v1.0.0-beta7
Fixes ~~~~~ * A typo would allow files that shouldn't be installed to be installed none the less. Added ~~~~~ * Support for new mod location: * Dialogue, flags and nodes (`namespace/dialogue/*`) * Encounters (`namespace/encounters/*`) * Sex actions and managers (`namespace/sex/{managers,actions}/*`) * Maps (`namespace/maps/*`) * txt folder necessary for the encounter files. (`namespace/txt/*`) * Allow PNG files to be installed, as they are required for maps. * Allow users to install, uninstall or remove several mods in one action. Use the shift key or the control key to add or remove mods to your selection.
v1.0.0-beta6
Fixed ~~~~~ * Crash when opening the Settings window introduced by previous version.
v1.0.0-beta5
Fixed ~~~~~ * (Windows) Crash on launch due to a string mismatch between stored settings and python path manipulation. Resolution uses pathlib to handle path manipulation.
v1.0.0-beta4
No changes since beta3. This is solely to force a build Fixed ~~~~~ * Crash if the directory structure of the game files was too short. Structure is expected to be ``category/namespace/**.xml``, the software used to crash if there was a dangling file under the *category* folder. * Crash when parsing race mods file structures. * Possible issue if users had their game within a path containing folders ending with res/