Releases: bicobus/qModManager
Releases · bicobus/qModManager
v1.0.0-beta2
Added ~~~~~ * Support for modded races * Support for modded colours * Support for modded combatMove * Should scan game patterns
v1.0.0-beta1
Added ~~~~~ * Support items pattern (mods only) * Descriptive text for each option of the settings window. Should help with confusing options. Changed ~~~~~~~ * Ignore unrecognized sub-folders under ``namespace/items/`` * Prompt the user to restart the application if the specified settings options are changed. * Prompt the user to open the settings window if required. Fixed ~~~~~ * Crash: ZipFiles created using no compression method would crash the application. This is due to an absence of information within the attributes. Resolved by being less strict in normalizing file attributes read for the archive: if it is not explicitly a folder, then it is a file. * Crash: If the paths stored in the user settings file did no longer point to an existing folder.
v1.0.0-alpha13
Fixes ~~~~~ * Crash on windows platform.
v1.0.0-alpha12
`1.0.0-alpha12`_ - 02-09-20 Added ===== * A context menu on the treeview if the file is present on disk: * Open containing folder * Open file using text editor, graphics editor or both (for svg) * List untracked files present in the ``res/mods`` folder. It is understood by untracked that files existing in the folder weren't found in any of the archives. * Support for new mod files * ``res/mods/statusEffects`` * ``res/mods/setBonuses`` * ``res/mods/items/items`` Changed ======= * Directories in the treeview now properly show their status. * Context menus rewritten in a less stupid way. * Archives context menu disable entries when they don't apply, an archive that is not installed cannot be uninstalled and so on. * Got rid of the resources files for the setting window. It is now programatically built, which helps with maintenance.
v1.0.0-alpha11
Added ~~~~~ * Color code each managed item based on their status * Each line has a dual color: left and right * Right side can either be transparent or red, to show existing conflicts. * Left side can either be green, blue or yellow * Yellow is for missing files * Blue is for mismatched files * Green is when every files of the archive matches on the drive. * Greyed out text means the archive contains nothing that can be installed * The Help buttons will send users to the readthedocs website. Changed ~~~~~~~ * Each file is now beautifully displayed in a tree instead of using a TextInput * Files are color coded depending on their states. * The conflicts tab details where a file as been found as duplicate: *GameFile* or *Archive*
v1.0.0-alpha10
Same as alpha9, but working.
v1.0.0-alpha9
* Send archives to the trashbin instead of a full removal from the hard drive. * Foundations for the internationalisation (l10n) of the software through gettext * A Watchdog to monitor both the module's repository and the game's module path * The software will automatically add whatever archive dropped in the module's repository * The software will automatically determine if the game's module directory has been modified and regenerate it's database the next time the application gain focus * A checkbox exists to disable this behavior if unchecked. * Internal dev stuff: changes of libraries used, reworking codebase, etc
v1.0.0-alpha8
Pre-release version 1.0.0-alpha8 * Fix a crash on Windows OS * Log all exceptions
v1.0.0-alpha7
Pre-release version 1.0.0-alpha7 * Added context menu actions to the list of archives * Replaced some icons * Added the ability to Drag'n'Drop files from the file manager to the list of archives. * Fixed some annoying bugs
v1.0.0-alpha6
Pre-release version 1.0.0-alpha6