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Add RayMap::map_mut #16824

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5 changes: 5 additions & 0 deletions crates/bevy_picking/src/backend.rs
Original file line number Diff line number Diff line change
Expand Up @@ -191,6 +191,11 @@ pub mod ray {
&self.map
}

/// The mutable hash map of all rays cast in the current frame.
pub fn map_mut(&mut self) -> &mut HashMap<RayId, Ray3d> {
&mut self.map
}

/// Clears the [`RayMap`] and re-populates it with one ray for each
/// combination of pointer entity and camera entity where the pointer
/// intersects the camera's viewport.
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