Make #[bindless]
in ExtendedMaterial
actually enable bindless mode.
#16818
+21
−10
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I forgot to set
BINDLESS_SLOT_COUNT
inExtendedMaterial
's implementation ofAsBindGroup
, so it didn't actually become bindless. In fact, it would usually crash with a shader/bind group layout mismatch, because some parts of Bevy's renderer thought that the resulting material was bindless while other parts didn't. This commit corrects the situation.I had to make
BINDLESS_SLOT_COUNT
a function instead of a constant because theExtendedMaterial
version needs some logic. Unfortunately, trait methods can't beconst fn
s, so it has to be a runtime function.