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switch bevy_mesh to use wgpu-types instead of wgpu #16619

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merged 5 commits into from
Dec 3, 2024

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atlv24
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@atlv24 atlv24 commented Dec 3, 2024

Objective

  • dont depend on wgpu if we dont have to

Solution

  • works towards this, but doesnt fully accomplish it. bevy_mesh depends on bevy_image

Testing

  • 3d_scene runs

@mockersf
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mockersf commented Dec 3, 2024

the doc for the Extrudable trait still mentions wgpu

crates/bevy_mesh/src/primitives/extrusion.rs Outdated Show resolved Hide resolved
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Dec 3, 2024
Co-authored-by: BD103 <[email protected]>
Merged via the queue into bevyengine:main with commit e77efcc Dec 3, 2024
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants