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Implement PBR anisotropy per KHR_materials_anisotropy. #13450

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12 changes: 12 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -3117,6 +3117,18 @@ description = "Demonstrates volumetric fog and lighting"
category = "3D Rendering"
wasm = true

[[example]]
name = "anisotropy"
path = "examples/3d/anisotropy.rs"
doc-scrape-examples = true
required-features = ["jpeg"]
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[package.metadata.example.anisotropy]
name = "Anisotropy"
description = "Displays an example model with anisotropy"
category = "3D Rendering"
wasm = false

[profile.wasm-release]
inherits = "release"
opt-level = "z"
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350 changes: 350 additions & 0 deletions assets/models/AnisotropyBarnLamp/AnisotropyBarnLamp.gltf
Original file line number Diff line number Diff line change
@@ -0,0 +1,350 @@
{
"asset": {
"version": "2.0",
"generator": "3ds Max, Max2Babylon, Visual Studio Code, glTF Tools",
"copyright": "(c) 2023 Wayfair, model and textures by Eric Chadwick, CC BY 4.0."
},
"extensionsUsed": [
"KHR_materials_anisotropy",
"KHR_materials_clearcoat",
"KHR_materials_emissive_strength",
"KHR_materials_transmission",
"KHR_materials_volume"
],
"scene": 0,
"scenes": [
{
"nodes": [
0,
1,
2
]
}
],
"nodes": [
{
"mesh": 0,
"name": "Lamp Metal"
},
{
"mesh": 1,
"name": "Lamp Filament"
},
{
"mesh": 2,
"name": "Lamp Glass"
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1,
"TANGENT": 2,
"NORMAL": 3,
"TEXCOORD_0": 4
},
"indices": 0,
"material": 0
}
],
"name": "Lamp Metal"
},
{
"primitives": [
{
"attributes": {
"POSITION": 6,
"NORMAL": 7
},
"indices": 5,
"material": 1
}
],
"name": "Lamp Filament"
},
{
"primitives": [
{
"attributes": {
"POSITION": 9,
"NORMAL": 10
},
"indices": 8,
"material": 2
}
],
"name": "Lamp Glass"
}
],
"accessors": [
{
"bufferView": 0,
"componentType": 5123,
"count": 25257,
"type": "SCALAR",
"name": "accessorIndices"
},
{
"bufferView": 1,
"componentType": 5126,
"count": 6803,
"max": [
0.08619007,
0.056946706,
0.226538792
],
"min": [
-0.104619145,
-0.172301471,
-2.43595832E-06
],
"type": "VEC3",
"name": "accessorPositions"
},
{
"bufferView": 2,
"componentType": 5126,
"count": 6803,
"type": "VEC4",
"name": "accessorTangents"
},
{
"bufferView": 1,
"byteOffset": 81636,
"componentType": 5126,
"count": 6803,
"type": "VEC3",
"name": "accessorNormals"
},
{
"bufferView": 3,
"componentType": 5126,
"count": 6803,
"type": "VEC2",
"name": "accessorUVs"
},
{
"bufferView": 0,
"byteOffset": 50516,
"componentType": 5123,
"count": 840,
"type": "SCALAR",
"name": "accessorIndices"
},
{
"bufferView": 1,
"byteOffset": 163272,
"componentType": 5126,
"count": 140,
"max": [
8.701398E-05,
-0.12128906,
0.142439723
],
"min": [
-0.0193775147,
-0.170719177,
0.122564256
],
"type": "VEC3",
"name": "accessorPositions"
},
{
"bufferView": 1,
"byteOffset": 164952,
"componentType": 5126,
"count": 140,
"type": "VEC3",
"name": "accessorNormals"
},
{
"bufferView": 0,
"byteOffset": 52196,
"componentType": 5123,
"count": 4512,
"type": "SCALAR",
"name": "accessorIndices"
},
{
"bufferView": 1,
"byteOffset": 166632,
"componentType": 5126,
"count": 769,
"max": [
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-0.0980222151,
0.15841879
],
"min": [
-0.03568878,
-0.198292032,
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],
"type": "VEC3",
"name": "accessorPositions"
},
{
"bufferView": 1,
"byteOffset": 175860,
"componentType": 5126,
"count": 769,
"type": "VEC3",
"name": "accessorNormals"
}
],
"bufferViews": [
{
"buffer": 0,
"byteLength": 61220,
"name": "bufferViewScalar",
"target": 34963
},
{
"buffer": 0,
"byteOffset": 61220,
"byteLength": 185088,
"byteStride": 12,
"name": "bufferViewFloatVec3",
"target": 34962
},
{
"buffer": 0,
"byteOffset": 246308,
"byteLength": 108848,
"byteStride": 16,
"name": "bufferViewFloatVec4",
"target": 34962
},
{
"buffer": 0,
"byteOffset": 355156,
"byteLength": 54424,
"byteStride": 8,
"name": "bufferViewFloatVec2",
"target": 34962
}
],
"buffers": [
{
"uri": "AnisotropyBarnLamp.bin",
"byteLength": 409580
}
],
"materials": [
{
"name": "Lamp Metal",
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 2
},
"metallicRoughnessTexture": {
"index": 1
}
},
"normalTexture": {
"index": 0
},
"occlusionTexture": {
"index": 1
},
"extensions": {
"KHR_materials_anisotropy": {
"anisotropyStrength": 1,
"anisotropyRotation": 0,
"anisotropyTexture": {
"index": 3
}
},
"KHR_materials_clearcoat": {
"clearcoatFactor": 0.25,
"clearcoatRoughnessFactor": 0.15,
"clearcoatNormalTexture": {
"index": 0
}
}
}
},
{
"name": "Lamp Filament",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.09,
0.09,
0.09,
1
],
"metallicFactor": 0,
"roughnessFactor": 0.7
},
"emissiveFactor": [
1,
0.5,
0.25
],
"extensions": {
"KHR_materials_emissive_strength": {
"emissiveStrength": 25
}
}
},
{
"name": "Lamp Glass",
"pbrMetallicRoughness": {
"metallicFactor": 0,
"roughnessFactor": 0
},
"extensions": {
"KHR_materials_transmission": {
"transmissionFactor": 1
},
"KHR_materials_volume": {
"thicknessFactor": 0.01
}
}
}
],
"textures": [
{
"sampler": 0,
"source": 0,
"name": "AnisotropyBarnLamp_normalbump.ktx2"
},
{
"sampler": 0,
"source": 1,
"name": "AnisotropyBarnLamp_occlusionroughnessmetal.ktx2"
},
{
"sampler": 0,
"source": 2,
"name": "AnisotropyBarnLamp_basecolor.jpeg"
},
{
"sampler": 0,
"source": 3,
"name": "AnisotropyBarnLamp_anisotropy.ktx2"
}
],
"images": [
{
"uri": "AnisotropyBarnLamp_normalbump.ktx2"
},
{
"uri": "AnisotropyBarnLamp_occlusionroughnessmetal.ktx2"
},
{
"uri": "AnisotropyBarnLamp_basecolor.jpeg"
},
{
"uri": "AnisotropyBarnLamp_anisotropy.ktx2"
}
],
"samplers": [
{
"magFilter": 9729,
"minFilter": 9987
}
]
}
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Any particular reason to keep this as jpeg?

You likely know but: basisu -ktx2 -uastc -mipmap foo.jpeg has worked nicely for me to get mipmaps.

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@pcwalton pcwalton May 21, 2024

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I think JPEG results in the smallest possible file size, and there's been a lot of discussion about keeping example files small in the repo. The original size was several MB. Mipmaps would increase size, which I didn't think was worth it as the textures look pretty good and the performance is fine.

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4 changes: 2 additions & 2 deletions assets/shaders/array_texture.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -42,12 +42,12 @@ fn fragment(

#ifdef VERTEX_TANGENTS
let Nt = textureSampleBias(pbr_bindings::normal_map_texture, pbr_bindings::normal_map_sampler, mesh.uv, view.mip_bias).rgb;
let TBN = fns::calculate_tbn_mikktspace(mesh.world_normal, mesh.world_tangent);
pbr_input.N = fns::apply_normal_mapping(
pbr_input.material.flags,
mesh.world_normal,
TBN,
double_sided,
is_front,
mesh.world_tangent,
Nt,
view.mip_bias,
);
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