bevy_animation: Abstract away interpolation #11501
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Objective
Solution
Should be a non-breaking change as it is only internal
Theoretically lerp could also be abstracted to addition and subtraction and would remove the trait body, but for quats, slerp is used instead of lerp
Weights are also a little bit interesting as I needed a stride for the keyframes array, which is 1 for all other types, but the compiler should optimize it away.