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Simple integration testing (adopted) (#16489)
# Objective This older PR from `Wcubed` seemed well worth saving, adopted from #7314. See also tracking issue #2896 for ongoing discussion of Bevy testability. Thanks `Wcubed`! ## Solution - Updated for 0.15 - Added the `expected`/`actual` pattern - Switched to function plugin - Tweaked a bit of description ## Testing Green. --------- Co-authored-by: Wybe Westra <[email protected]> Co-authored-by: Wybe Westra <[email protected]>
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//! Demonstrates simple integration testing of Bevy applications. | ||
//! | ||
//! By substituting [`DefaultPlugins`] with [`MinimalPlugins`], Bevy can run completely headless. | ||
//! | ||
//! The list of minimal plugins does not include things like window or input handling. The downside | ||
//! of this is that resources or entities associated with those systems (for example: | ||
//! `ButtonInput::<KeyCode>`) need to be manually added, either directly or via e.g. | ||
//! [`InputPlugin`]. The upside, however, is that the test has complete control over these | ||
//! resources, meaning we can fake user input, fake the window being moved around, and more. | ||
use bevy::prelude::*; | ||
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#[derive(Component)] | ||
struct Player { | ||
mana: u32, | ||
} | ||
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impl Default for Player { | ||
fn default() -> Self { | ||
Self { mana: 10 } | ||
} | ||
} | ||
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/// Splitting a Bevy project into multiple smaller plugins can make it more testable. We can | ||
/// write tests for individual plugins in isolation, as well as for the entire project. | ||
fn game_plugin(app: &mut App) { | ||
app.add_systems(Startup, (spawn_player, window_title_system).chain()); | ||
app.add_systems(Update, spell_casting); | ||
} | ||
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fn window_title_system(mut windows: Query<&mut Window>) { | ||
for (index, mut window) in windows.iter_mut().enumerate() { | ||
window.title = format!("This is window {index}!"); | ||
} | ||
} | ||
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fn spawn_player(mut commands: Commands) { | ||
commands.spawn(Player::default()); | ||
} | ||
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fn spell_casting(mut player: Query<&mut Player>, keyboard_input: Res<ButtonInput<KeyCode>>) { | ||
if keyboard_input.just_pressed(KeyCode::Space) { | ||
let Ok(mut player) = player.get_single_mut() else { | ||
return; | ||
}; | ||
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if player.mana > 0 { | ||
player.mana -= 1; | ||
} | ||
} | ||
} | ||
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fn create_test_app() -> App { | ||
let mut app = App::new(); | ||
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// Note the use of `MinimalPlugins` instead of `DefaultPlugins`, as described above. | ||
app.add_plugins(MinimalPlugins); | ||
// Inserting a `KeyCode` input resource allows us to inject keyboard inputs, as if the user had | ||
// pressed them. | ||
app.insert_resource(ButtonInput::<KeyCode>::default()); | ||
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// Spawning a fake window allows testing systems that require a window. | ||
app.world_mut().spawn(Window::default()); | ||
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app | ||
} | ||
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#[test] | ||
fn test_player_spawn() { | ||
let mut app = create_test_app(); | ||
app.add_plugins(game_plugin); | ||
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// The `update` function needs to be called at least once for the startup | ||
// systems to run. | ||
app.update(); | ||
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// Now that the startup systems have run, we can check if the player has | ||
// spawned as expected. | ||
let expected = Player::default(); | ||
let actual = app.world_mut().query::<&Player>().get_single(app.world()); | ||
assert!(actual.is_ok(), "There should be exactly 1 player."); | ||
assert_eq!( | ||
expected.mana, | ||
actual.unwrap().mana, | ||
"Player does not have expected starting mana." | ||
); | ||
} | ||
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#[test] | ||
fn test_spell_casting() { | ||
let mut app = create_test_app(); | ||
app.add_plugins(game_plugin); | ||
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// Simulate pressing space to trigger the spell casting system. | ||
app.world_mut() | ||
.resource_mut::<ButtonInput<KeyCode>>() | ||
.press(KeyCode::Space); | ||
// Allow the systems to recognize the input event. | ||
app.update(); | ||
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let expected = Player::default(); | ||
let actual = app.world_mut().query::<&Player>().single(app.world()); | ||
assert_eq!( | ||
expected.mana - 1, | ||
actual.mana, | ||
"A single mana point should have been used." | ||
); | ||
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// Clear the `just_pressed` status for all `KeyCode`s | ||
app.world_mut() | ||
.resource_mut::<ButtonInput<KeyCode>>() | ||
.clear(); | ||
app.update(); | ||
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// No extra spells have been cast, so no mana should have been used. | ||
let after_keypress_event = app.world_mut().query::<&Player>().single(app.world()); | ||
assert_eq!( | ||
expected.mana - 1, | ||
after_keypress_event.mana, | ||
"No further mana should have been used." | ||
); | ||
} | ||
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#[test] | ||
fn test_window_title() { | ||
let mut app = create_test_app(); | ||
app.add_plugins(game_plugin); | ||
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app.update(); | ||
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let window = app.world_mut().query::<&Window>().single(app.world()); | ||
assert_eq!(window.title, "This is window 0!"); | ||
} |