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Fix incorrect computation of mips for cluster occlusion lookup (#14042)
The comment was incorrect - we are already looking at the pyramid texture so we do not need to transform the size in any way. Doing that resulted in a mip that was too fine to be selected in certain cases, which resulted in a 2x2 pixel footprint not actually fully covering the cluster sphere - sometimes this could lead to a non-conservative depth value being computed which resulted in the cluster being marked as invisible incorrectly.
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