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[package] | ||
name = "bevy_animation_rig" | ||
version = "0.5.0" | ||
edition = "2018" | ||
authors = [ | ||
"Bevy Contributors <[email protected]>", | ||
"Carter Anderson <[email protected]>", | ||
] | ||
description = "Bevy Engine Animation Rigging System" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "MIT" | ||
keywords = ["bevy", "animation", "rig", "skeleton"] | ||
|
||
[dependencies] | ||
# bevy | ||
bevy_app = { path = "../bevy_app", version = "0.5.0" } | ||
bevy_asset = { path = "../bevy_asset", version = "0.5.0" } | ||
bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" } | ||
bevy_math = { path = "../bevy_math", version = "0.5.0" } | ||
bevy_pbr = { path = "../bevy_pbr", version = "0.5.0" } | ||
bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", features = ["bevy"] } | ||
bevy_render = { path = "../bevy_render", version = "0.5.0" } | ||
bevy_transform = { path = "../bevy_transform", version = "0.5.0" } |
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use bevy_app::{AppBuilder, CoreStage, Plugin, StartupStage}; | ||
use bevy_asset::AddAsset; | ||
use bevy_ecs::{ | ||
schedule::{ParallelSystemDescriptorCoercion, SystemLabel}, | ||
system::IntoSystem, | ||
}; | ||
use bevy_transform::TransformSystem; | ||
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mod skinned_mesh; | ||
pub use skinned_mesh::*; | ||
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemLabel)] | ||
pub enum AnimationRigSystem { | ||
SkinnedMeshSetup, | ||
SkinnedMeshUpdate, | ||
} | ||
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#[derive(Default)] | ||
pub struct AnimationRigPlugin; | ||
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impl Plugin for AnimationRigPlugin { | ||
fn build(&self, app: &mut AppBuilder) { | ||
app.register_type::<SkinnedMesh>() | ||
.add_asset::<SkinnedMeshInverseBindposes>() | ||
.add_startup_system_to_stage( | ||
StartupStage::PreStartup, | ||
skinned_mesh_setup | ||
.system() | ||
.label(AnimationRigSystem::SkinnedMeshSetup), | ||
) | ||
.add_system_to_stage( | ||
CoreStage::PostUpdate, | ||
skinned_mesh_update | ||
.system() | ||
.label(AnimationRigSystem::SkinnedMeshUpdate) | ||
.after(TransformSystem::TransformPropagate), | ||
); | ||
} | ||
} |
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