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Add ImageFormatSetting::Guess to image loader
Action on PR labeled #11097: Pull request #13575 labeled by alice-i-cecile
May 30, 2024 13:55 2s
Add ImageFormatSetting::Guess to image loader
Action on PR labeled #11098: Pull request #13575 labeled by alice-i-cecile
May 30, 2024 13:55 2s
Add ImageFormatSetting::Guess to image loader
Action on PR labeled #11095: Pull request #13575 labeled by alice-i-cecile
May 30, 2024 13:54 1s
Add ImageFormatSetting::Guess to image loader
Action on PR labeled #11094: Pull request #13575 labeled by alice-i-cecile
May 30, 2024 13:54 2s
Add ImageFormatSetting::Guess to image loader
Action on PR labeled #11093: Pull request #13575 labeled by alice-i-cecile
May 30, 2024 13:54 2s
Add ImageFormatSetting::Guess to image loader
Action on PR labeled #11092: Pull request #13575 labeled by alice-i-cecile
May 30, 2024 13:54 2s
Fix: Motion blur should sample onscreen fragments with no depth
Action on PR labeled #11091: Pull request #13573 labeled by alice-i-cecile
May 30, 2024 13:52 2s
Fix: Motion blur should sample onscreen fragments with no depth
Action on PR labeled #11090: Pull request #13573 labeled by alice-i-cecile
May 30, 2024 13:52 3s
Fix: Motion blur should sample onscreen fragments with no depth
Action on PR labeled #11089: Pull request #13573 labeled by alice-i-cecile
May 30, 2024 13:52 3s
Run motion blur before TAA to reduce artifacts
Action on PR labeled #11088: Pull request #13574 labeled by alice-i-cecile
May 30, 2024 13:52 3s
Run motion blur before TAA to reduce artifacts
Action on PR labeled #11087: Pull request #13574 labeled by alice-i-cecile
May 30, 2024 13:51 3s
Run motion blur before TAA to reduce artifacts
Action on PR labeled #11086: Pull request #13574 labeled by alice-i-cecile
May 30, 2024 13:51 3s
Implement motion vectors and TAA for skinned meshes and meshes with morph targets.
Action on PR labeled #11085: Pull request #13572 labeled by alice-i-cecile
May 30, 2024 13:51 2s
Implement motion vectors and TAA for skinned meshes and meshes with morph targets.
Action on PR labeled #11084: Pull request #13572 labeled by alice-i-cecile
May 30, 2024 13:51 2s
Implement motion vectors and TAA for skinned meshes and meshes with morph targets.
Action on PR labeled #11083: Pull request #13572 labeled by alice-i-cecile
May 30, 2024 13:51 2s
Implement ShapeSample for Extrusion<T>
Action on PR labeled #11082: Pull request #13567 labeled by alice-i-cecile
May 30, 2024 12:08 3s
Implement motion vectors and TAA for skinned meshes and meshes with morph targets.
Action on PR labeled #11080: Pull request #13572 labeled by pcwalton
May 30, 2024 05:05 1s
Implement motion vectors and TAA for skinned meshes and meshes with morph targets.
Action on PR labeled #11081: Pull request #13572 labeled by pcwalton
May 30, 2024 05:05 1s
Allow custom prepass without normal attribute
Action on PR labeled #11079: Pull request #13569 labeled by alice-i-cecile
May 29, 2024 22:38 1s
Set the default target exposure to the minimum value, not 0
Action on PR labeled #11078: Pull request #13562 labeled by alice-i-cecile
May 29, 2024 22:37 3s
Add labels to Gltf Node and Mesh assets
Action on PR labeled #11077: Pull request #13558 labeled by alice-i-cecile
May 29, 2024 20:21 2s
Implement ShapeSample for Extrusion<T>
Action on PR labeled #11076: Pull request #13567 labeled by alice-i-cecile
May 29, 2024 20:20 2s
Implement ShapeSample for Extrusion<T>
Action on PR labeled #11075: Pull request #13567 labeled by alice-i-cecile
May 29, 2024 20:20 1s
Implement ShapeSample for Extrusion<T>
Action on PR labeled #11074: Pull request #13567 labeled by alice-i-cecile
May 29, 2024 20:20 1s
Implement ShapeSample for Extrusion<T>
Action on PR labeled #11073: Pull request #13567 labeled by alice-i-cecile
May 29, 2024 20:20 2s