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add tonemapping LUT bindings for sprite and mesh2d pipelines #21484

add tonemapping LUT bindings for sprite and mesh2d pipelines

add tonemapping LUT bindings for sprite and mesh2d pipelines #21484

Triggered via pull request May 26, 2024 13:31
Status Skipped
Total duration 6s
Artifacts

validation-jobs.yml

on: pull_request
Matrix: build-without-default-features
build-and-install-on-iOS
0s
build-and-install-on-iOS
build-android
0s
build-android
run-examples-linux-vulkan
0s
run-examples-linux-vulkan
run-examples-on-windows-dx12
0s
run-examples-on-windows-dx12
run-examples-on-wasm
0s
run-examples-on-wasm
check-unused-dependencies
0s
check-unused-dependencies
check-example-showcase-patches-still-work
0s
check-example-showcase-patches-still-work
build-without-default-features-status
0s
build-without-default-features-status
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