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Forked From To-Fujita, open-source shader code. These shaders are able to mix to any pictures. Please check out these demonstrations.

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asperkraken/Godot_v3.2-Basic_Shaders

 
 

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Godot_v3.2-Basic_Shaders

1. Description

I have created some basic shaders. These shaders are able to mix to any pictures. Please check out the usage below.

2. Demo

Basic Shaders Demo
This Demo is confirmed by the Microsoft Edge (ver. 89.0.774.68/64 bit), the Firefox (Ver. 75.0.0/64 bit) and the Google Chrome (Ver. 81.0/64 bit) under the condition of Windows 10.

3. Usage

These Basic Shaders are composed a base picture at "TextureRect" and a shader on "ColorRect". You can set any pictures to "TextureRect", then choose a shader by clicking the eye mark. After selected a shader, you can set the position and the size for selected shader by setting the value in "Rect". Some shaders are able to set the parameters by setting the value in "Shader Param" under the "Material".
Basic Shader 001

4. Shaders

(1) Aberration Filter

This is a chromatic abrration filter that is separated in its 3 RGB layers.

(2) Average Filter (Mean Filter)

This is a blur filter that is simply to replace each pixel value in an image with the average value of its neighbors, including itself.
Basic Shader 002

(3) Background Noise Shader

This shader is based on "Book Of Shaders-Godot" at reference.

(4) Binary Conversion

This filter is also simply to replace each pixcel value in the value of black or white based on the threshold value.

(5) Default Filter

This filter is a default blur filter on Godot Game Engine. This filter is working under the condition of GLES3.

(6) Edge Detection

This Edge Detection Filter is created by based on "Prewitt Filter" below. The "Sobel Filter" is also stored in the Shaders folder. Basic Shader 005

(7) Gaussian Filter

This is a gaussian filter based on the figure below. Basic Shader 003

(8) Invert Shader

This shader is based on "Book Of Shaders-Godot" at reference.

(9) Mirage Shader

This shader is based on "Book Of Shaders-Godot" at reference.

(10) Monochrome Filter

This filter is simply to replace each pixcel value in the monotone value.

(11) Mosic Filter (Simple)

This filter is working under the condition of GLES3. It is similar to the Pixelize Filter.

(12) Mosic Filter

This filter is working under the condition of GLES3. This is added the average in a block to the "Mosic Filter (Simple)" above.

(13) Motion Filter

This is one of motion filter. In this case, this blur filter is based on the figure below. Basic Shader 004

(14) Negative Filter

This filter is simply to replace each pixcel value in the subtracted the value from one.

(15) Noise Shader

This shader is based on "Book Of Shaders-Godot" at reference.

(16) Pixelize Filter

This filter is simply to replace some pixels in the same value.

(17) Sepia Filter

This filter is to replace each pixcel value in the sepia tone value.

(18) Whirl Shader

This shader is based on "Book Of Shaders-Godot" at reference.

(19) Mixture the Binary Filter and the Default Filter

This filter is added the Binary Filter based on the Default Blur Filter.

(20) Mixture the Edge Detection and the Default Filter

This filter is added the Edge Detection Filter based on the Default Blur Filter.

(21) Mixture the Edge Detection and the Motion Filter

This filter is added the Edge Detection Filter based on the Motion Filter.

5. Reference

Godot Game Engine : Free and open source 2D and 3D game engine
Book Of Shaders-Godot : BookOfShaders in Godot Shader Language
Godot_v3.2-Cube_Characters : How to create the 3D cube characters by Godot Engine.
Godot_v3.2-Sokoban_Cube : The demo for the sokoban type of game with 3D cube characterts by Godot Engine.

6. License

MIT

7. Author

T. Fujita

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Forked From To-Fujita, open-source shader code. These shaders are able to mix to any pictures. Please check out these demonstrations.

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