I have created some basic shaders. These shaders are able to mix to any pictures. Please check out the usage below.
Basic Shaders Demo
This Demo is confirmed by the Microsoft Edge (ver. 89.0.774.68/64 bit), the Firefox (Ver. 75.0.0/64 bit) and the Google Chrome (Ver. 81.0/64 bit) under the condition of Windows 10.
These Basic Shaders are composed a base picture at "TextureRect" and a shader on "ColorRect". You can set any pictures to "TextureRect", then choose a shader by clicking the eye mark. After selected a shader, you can set the position and the size for selected shader by setting the value in "Rect". Some shaders are able to set the parameters by setting the value in "Shader Param" under the "Material".
This is a chromatic abrration filter that is separated in its 3 RGB layers.
This is a blur filter that is simply to replace each pixel value in an image with the average value of its neighbors, including itself.
This shader is based on "Book Of Shaders-Godot" at reference.
This filter is also simply to replace each pixcel value in the value of black or white based on the threshold value.
This filter is a default blur filter on Godot Game Engine. This filter is working under the condition of GLES3.
This Edge Detection Filter is created by based on "Prewitt Filter" below. The "Sobel Filter" is also stored in the Shaders folder.
This is a gaussian filter based on the figure below.
This shader is based on "Book Of Shaders-Godot" at reference.
This shader is based on "Book Of Shaders-Godot" at reference.
This filter is simply to replace each pixcel value in the monotone value.
This filter is working under the condition of GLES3. It is similar to the Pixelize Filter.
This filter is working under the condition of GLES3. This is added the average in a block to the "Mosic Filter (Simple)" above.
This is one of motion filter. In this case, this blur filter is based on the figure below.
This filter is simply to replace each pixcel value in the subtracted the value from one.
This shader is based on "Book Of Shaders-Godot" at reference.
This filter is simply to replace some pixels in the same value.
This filter is to replace each pixcel value in the sepia tone value.
This shader is based on "Book Of Shaders-Godot" at reference.
This filter is added the Binary Filter based on the Default Blur Filter.
This filter is added the Edge Detection Filter based on the Default Blur Filter.
This filter is added the Edge Detection Filter based on the Motion Filter.
Godot Game Engine : Free and open source 2D and 3D game engine
Book Of Shaders-Godot : BookOfShaders in Godot Shader Language
Godot_v3.2-Cube_Characters : How to create the 3D cube characters by Godot Engine.
Godot_v3.2-Sokoban_Cube : The demo for the sokoban type of game with 3D cube characterts by Godot Engine.
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