Skip to content

Releases: Team-IO/taam

1.1.0-alpha5 for MC 1.12.2

25 Feb 23:09
7c69f88
Compare
Choose a tag to compare
Pre-release

Bugfixes:

  • Don't use client-side classes in serverside code (fixes #277)

1.1.0-alpha4 for MC 1.12.2

26 Dec 20:23
c1fcc05
Compare
Choose a tag to compare
Pre-release

Bugfixes:

  • Prevent potential out of bounds errors by correctly clamping indices
  • Prevent potential NPE when comparing for mod matches in item filter
  • Fix linear mode in conveyor hoppers (Introduced in 1.12 port)
  • Fix possible NPE in RenderUtil
  • Fix crash when interacting with the aligner UI
  • Prevent infinite loop (freeze) when shift clicking in advanced machine GUIs

Enhancements:

  • Work on new aligner model
  • Fix interaction with aligner filter settings and implement sensible tooltips
  • Add tooltip rendering for all custom inventory screens
  • Lots of internal code cleanup, documentation; additional automated tests; improvements to the build script
  • Minor performance improvement for the ore generator and other miscellaneous code pieces
  • Update dependencies

1.1.0-beta16 for MC 1.10.2

16 Dec 01:30
c0ae24a
Compare
Choose a tag to compare
Pre-release

Bugfixes:

  • Fix naming issue with IPipePos.getPos (should fix #267)
  • Fix NPE in FluidHandlerCreative (fixes #268)
  • Fix visual glitches and desyncs with item bag (fixes #252)
    • Render update would not trigger recalculation of fill level
    • Updates via GUI/ItemHandler would not sync from server NOR trigger recalculation
  • Fix (possible) NPE when registering recipes with JEI

Enhancements:

  • Minor improvement in NBT reading for item bag
  • Add mod ID when setting registry names to fail early if something goes wrong
  • Improve usage of capabilities in test classes
  • Improve rendering performance of empty conveyors + Minor cleanup in the renderer
  • Change source compatibility to 1.8

1.1.0-beta16 for MC 1.9.4

16 Dec 01:21
3b809e4
Compare
Choose a tag to compare
Pre-release

Bugfixes:

  • Fix naming issue with IPipePos.getPos (should fix #267)
  • Fix NPE in FluidHandlerCreative (fixes #268)
  • Fix visual glitches and desyncs with item bag (fixes #252)
    • Render update would not trigger recalculation of fill level
    • Updates via GUI/ItemHandler would not sync from server NOR trigger recalculation
  • Fix (possible) NPE when registering recipes with JEI

Enhancements:

  • Minor improvement in NBT reading for item bag
  • Add mod ID when setting registry names to fail early if something goes wrong
  • Improve usage of capabilities in test classes
  • Improve rendering performance of empty conveyors + Minor cleanup in the renderer
  • Change source compatibility to 1.8

1.1.0-alpha3 for MC 1.12.2

16 Dec 00:25
19e3aec
Compare
Choose a tag to compare
Pre-release

Bugfixes:

  • Fix NPE in FluidHandlerCreative (fixes #268)
  • Fix more null-stacks (fixes #269)
  • Fix null stacks when shift-clicking in conveyor-related inventories
  • Correctly shrink tank rendering boxes to avoid z-fighting (fixes #266)
  • Fix item bag not correctly restoring rotation (fixes #270)
  • Fix visual glitches and desyncs with item bag (fixes #252)
    • Render update would not trigger recalculation of fill level
    • Updates via GUI/ItemHandler would not sync from server NOR trigger recalculation

1.1.0-alpha2 for MC 1.12.2

15 Dec 20:02
cabd0b2
Compare
Choose a tag to compare
Pre-release

Bugfixes:

  • Fix pipe-enabled blocks crashing the game (#267)
  • Fix chutes and creative cache crashing the game when interacting with hoppers and other non-null-item stuff

1.1.0-alpha1-hf1 for MC 1.12.2

15 Dec 19:15
Compare
Choose a tag to compare
Pre-release

This is a port of 1.1.0-beta15 for MC 1.12.2 with no additional functional changes.

Hotfix release due to incorrect build.

1.1.0-alpha1 for MC 1.12.2

15 Dec 18:29
Compare
Choose a tag to compare
Pre-release

This is a port of 1.1.0-beta15 for MC 1.12.2 with no additional functional changes.

Known issues:

1.1.0-beta15-hf1 for MC 1.10.2

15 Dec 19:28
d8b7d1e
Compare
Choose a tag to compare
Pre-release

Hotfix release due to broken build.

New Features / Improvements:

  • Introduce automated unit tests + run them during CI
  • Change wooden conveyor model to not use rubber optic (#257)
  • Add wooden band and change recipe for wooden conveyor (fixes #257)
  • Remove obsolete wood pieces from conveyor model
  • Implement blacklist for right click on conveyors ( Fixes #253 )
  • Reduce cost for magnetic coil and support frame ( #249 )
  • Drop attached redirectors when breaking or disassembling conveyors ( fixes #247 )

Bugfixes:

  • Added safeguards for null fluidStack arrays and some other cases ( #254 )
  • Added safeguards for issues with partially loaded machines and corrupt data
  • Correctly mark tile entities and multiparts dirty when processing, might fix some desyncs and/or dataloss
  • Prevent model loading errors before variant registration (e8b3b83)
    • Load earlier to prevent errors
    • Add an additional pseudo-variant for inventory rendering
  • Full rewrite of piping system (9b75482, should work towards fixing #213)
  • Network code cleanup (abae350), should improve rendering performance a bit

Known issues:

  • Placing pipe-enabled blocks crashes the game (#267)
  • Using chutes and creative cache crash the game when interacting with hoppers and other non-null-item stuff

1.1.0-beta15-hf1 for MC 1.9.4

15 Dec 19:25
ac8d8d6
Compare
Choose a tag to compare
Pre-release

Hotfix release due to broken build.

New Features / Improvements:

  • Introduce automated unit tests + run them during CI
  • Change wooden conveyor model to not use rubber optic (#257)
  • Add wooden band and change recipe for wooden conveyor (fixes #257)
  • Remove obsolete wood pieces from conveyor model
  • Implement blacklist for right click on conveyors ( Fixes #253 )
  • Reduce cost for magnetic coil and support frame ( #249 )
  • Drop attached redirectors when breaking or disassembling conveyors ( fixes #247 )

Bugfixes:

  • Added safeguards for null fluidStack arrays and some other cases ( #254 )
  • Added safeguards for issues with partially loaded machines and corrupt data
  • Correctly mark tile entities and multiparts dirty when processing, might fix some desyncs and/or dataloss
  • Prevent model loading errors before variant registration (e8b3b83)
    • Load earlier to prevent errors
    • Add an additional pseudo-variant for inventory rendering
  • Full rewrite of piping system (9b75482, should work towards fixing #213)
  • Network code cleanup (abae350), should improve rendering performance a bit