Releases: Team-IO/taam
Releases · Team-IO/taam
1.1.0-alpha5 for MC 1.12.2
Bugfixes:
- Don't use client-side classes in serverside code (fixes #277)
1.1.0-alpha4 for MC 1.12.2
Bugfixes:
- Prevent potential out of bounds errors by correctly clamping indices
- Prevent potential NPE when comparing for mod matches in item filter
- Fix linear mode in conveyor hoppers (Introduced in 1.12 port)
- Fix possible NPE in RenderUtil
- Fix crash when interacting with the aligner UI
- Prevent infinite loop (freeze) when shift clicking in advanced machine GUIs
Enhancements:
- Work on new aligner model
- Fix interaction with aligner filter settings and implement sensible tooltips
- Add tooltip rendering for all custom inventory screens
- Lots of internal code cleanup, documentation; additional automated tests; improvements to the build script
- Minor performance improvement for the ore generator and other miscellaneous code pieces
- Update dependencies
1.1.0-beta16 for MC 1.10.2
Bugfixes:
- Fix naming issue with IPipePos.getPos (should fix #267)
- Fix NPE in FluidHandlerCreative (fixes #268)
- Fix visual glitches and desyncs with item bag (fixes #252)
- Render update would not trigger recalculation of fill level
- Updates via GUI/ItemHandler would not sync from server NOR trigger recalculation
- Fix (possible) NPE when registering recipes with JEI
Enhancements:
- Minor improvement in NBT reading for item bag
- Add mod ID when setting registry names to fail early if something goes wrong
- Improve usage of capabilities in test classes
- Improve rendering performance of empty conveyors + Minor cleanup in the renderer
- Change source compatibility to 1.8
1.1.0-beta16 for MC 1.9.4
Bugfixes:
- Fix naming issue with IPipePos.getPos (should fix #267)
- Fix NPE in FluidHandlerCreative (fixes #268)
- Fix visual glitches and desyncs with item bag (fixes #252)
- Render update would not trigger recalculation of fill level
- Updates via GUI/ItemHandler would not sync from server NOR trigger recalculation
- Fix (possible) NPE when registering recipes with JEI
Enhancements:
- Minor improvement in NBT reading for item bag
- Add mod ID when setting registry names to fail early if something goes wrong
- Improve usage of capabilities in test classes
- Improve rendering performance of empty conveyors + Minor cleanup in the renderer
- Change source compatibility to 1.8
1.1.0-alpha3 for MC 1.12.2
Bugfixes:
- Fix NPE in FluidHandlerCreative (fixes #268)
- Fix more null-stacks (fixes #269)
- Fix null stacks when shift-clicking in conveyor-related inventories
- Correctly shrink tank rendering boxes to avoid z-fighting (fixes #266)
- Fix item bag not correctly restoring rotation (fixes #270)
- Fix visual glitches and desyncs with item bag (fixes #252)
- Render update would not trigger recalculation of fill level
- Updates via GUI/ItemHandler would not sync from server NOR trigger recalculation
1.1.0-alpha2 for MC 1.12.2
Bugfixes:
- Fix pipe-enabled blocks crashing the game (#267)
- Fix chutes and creative cache crashing the game when interacting with hoppers and other non-null-item stuff
1.1.0-alpha1-hf1 for MC 1.12.2
This is a port of 1.1.0-beta15 for MC 1.12.2 with no additional functional changes.
Hotfix release due to incorrect build.
1.1.0-alpha1 for MC 1.12.2
This is a port of 1.1.0-beta15 for MC 1.12.2 with no additional functional changes.
Known issues:
- This build is broken. Use https://github.com/Team-IO/taam/releases/tag/1.12.2-1.1.0-alpha1-hf1
1.1.0-beta15-hf1 for MC 1.10.2
Hotfix release due to broken build.
New Features / Improvements:
- Introduce automated unit tests + run them during CI
- Change wooden conveyor model to not use rubber optic (#257)
- Add wooden band and change recipe for wooden conveyor (fixes #257)
- Remove obsolete wood pieces from conveyor model
- Implement blacklist for right click on conveyors ( Fixes #253 )
- Reduce cost for magnetic coil and support frame ( #249 )
- Drop attached redirectors when breaking or disassembling conveyors ( fixes #247 )
Bugfixes:
- Added safeguards for null fluidStack arrays and some other cases ( #254 )
- Added safeguards for issues with partially loaded machines and corrupt data
- Correctly mark tile entities and multiparts dirty when processing, might fix some desyncs and/or dataloss
- Prevent model loading errors before variant registration (e8b3b83)
- Load earlier to prevent errors
- Add an additional pseudo-variant for inventory rendering
- Full rewrite of piping system (9b75482, should work towards fixing #213)
- Network code cleanup (abae350), should improve rendering performance a bit
Known issues:
- Placing pipe-enabled blocks crashes the game (#267)
- Using chutes and creative cache crash the game when interacting with hoppers and other non-null-item stuff
1.1.0-beta15-hf1 for MC 1.9.4
Hotfix release due to broken build.
New Features / Improvements:
- Introduce automated unit tests + run them during CI
- Change wooden conveyor model to not use rubber optic (#257)
- Add wooden band and change recipe for wooden conveyor (fixes #257)
- Remove obsolete wood pieces from conveyor model
- Implement blacklist for right click on conveyors ( Fixes #253 )
- Reduce cost for magnetic coil and support frame ( #249 )
- Drop attached redirectors when breaking or disassembling conveyors ( fixes #247 )
Bugfixes:
- Added safeguards for null fluidStack arrays and some other cases ( #254 )
- Added safeguards for issues with partially loaded machines and corrupt data
- Correctly mark tile entities and multiparts dirty when processing, might fix some desyncs and/or dataloss
- Prevent model loading errors before variant registration (e8b3b83)
- Load earlier to prevent errors
- Add an additional pseudo-variant for inventory rendering
- Full rewrite of piping system (9b75482, should work towards fixing #213)
- Network code cleanup (abae350), should improve rendering performance a bit