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@SphereII SphereII released this 20 Aug 18:01
· 46 commits to master since this release

Version: 1.0.56.1453
[ Sprinklers ]
- Fixed an issue where water sprinklers were not turning on and off on dedicated servers

[ Freshness ]
	- Removed test buff of "buffFreshnessSCore" when using the Freshness system and Food Spoilage.

[ Portals ]
	- Fixed a null reference when adding a portal key to the text
	- Fixed another null reference where there was not a smart mesh on the block
	- Fixed an issue where the player would exist in the same block space as the portal, causing the player unstuck message
		- Moved player position up by 1 on teleport.

[ Advanced Items - Sharpen ]
	- Changed the Sharpen feature to put new item right into backpack / ground, rather than through the crafting queue
	- Previously, if you cancelled the resharpen from the crafting queue, you'd get the ingredients of the item back, and not the item you were sharpening.

[ Spawn Particle On Block ]
	- Experimental
	- Added a series of Harmony patches under Features/Particles/Harmony/Blocks.xml
	- OnBlockDamaged, OnBlockAdded, OnBlockRemove
	- This will add the specified particle to the block whenever those events are added, if defined on the block.
	- The following syntax is supported:

	<block name="blah" >
		<property class="Particles" >
			<!-- Use this particle when the block is added to the world. -->
			<!-- comma delimited, if you want to randomize which particle. -->
			<!-- otherwise, just a single bundle reference.
   			<property name="OnSpawnParticle" value="unitybundle,unitybundle2"/>

			<!-- If you want to change the particle based on biome?-->
			<!-- Use OnSpawn_<biome name> -->
   			<property name="OnSpawnParticle_pine_forest" value="unitybundle,unitybundle2"/>
			<!-- Probably of each block that gets a particle -->
   			<property name="OnSpawnProb" value="0.2"/>

   			<!-- If you want a different particle for when it gets damaged -->
   			<property name="OnDamagedParticle" value="unitybundle,unitybundle2"/>
   			<property name="OnDamagedParticle_snow" value="unitybundle,unitybundle2"/>
   			<property name="OnDamagedProb" value="0.2"/>
		</property>
	</block>