1.0.56.1453
Version: 1.0.56.1453
[ Sprinklers ]
- Fixed an issue where water sprinklers were not turning on and off on dedicated servers
[ Freshness ]
- Removed test buff of "buffFreshnessSCore" when using the Freshness system and Food Spoilage.
[ Portals ]
- Fixed a null reference when adding a portal key to the text
- Fixed another null reference where there was not a smart mesh on the block
- Fixed an issue where the player would exist in the same block space as the portal, causing the player unstuck message
- Moved player position up by 1 on teleport.
[ Advanced Items - Sharpen ]
- Changed the Sharpen feature to put new item right into backpack / ground, rather than through the crafting queue
- Previously, if you cancelled the resharpen from the crafting queue, you'd get the ingredients of the item back, and not the item you were sharpening.
[ Spawn Particle On Block ]
- Experimental
- Added a series of Harmony patches under Features/Particles/Harmony/Blocks.xml
- OnBlockDamaged, OnBlockAdded, OnBlockRemove
- This will add the specified particle to the block whenever those events are added, if defined on the block.
- The following syntax is supported:
<block name="blah" >
<property class="Particles" >
<!-- Use this particle when the block is added to the world. -->
<!-- comma delimited, if you want to randomize which particle. -->
<!-- otherwise, just a single bundle reference.
<property name="OnSpawnParticle" value="unitybundle,unitybundle2"/>
<!-- If you want to change the particle based on biome?-->
<!-- Use OnSpawn_<biome name> -->
<property name="OnSpawnParticle_pine_forest" value="unitybundle,unitybundle2"/>
<!-- Probably of each block that gets a particle -->
<property name="OnSpawnProb" value="0.2"/>
<!-- If you want a different particle for when it gets damaged -->
<property name="OnDamagedParticle" value="unitybundle,unitybundle2"/>
<property name="OnDamagedParticle_snow" value="unitybundle,unitybundle2"/>
<property name="OnDamagedProb" value="0.2"/>
</property>
</block>