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This repository has been archived by the owner on Sep 24, 2018. It is now read-only.

Frequently Asked Questions

Nicholas "Tiger" Gautier edited this page Jul 15, 2016 · 1 revision

Here is a brief compiled list of commonly asked questions in regards to this project.

Table of Contents


Why OpenGL Only?

Because the renderer broadens what is available in terms of functionality and visual effects, which unfortunately is not available in the ZDoom software renderer. Some features are: Specific scaling of flats and textures, point lights (or Dynamic lights), OpenGL lighting, 3D Slopped Floors, and visual actor appearance.

Severe Frame Rate Issues

If playing this project, some users might have issues in relation to frame rate. The only possible way to work around these issues:

  • View the customizable CVars listed in the Performance Notes and toggle which ever is needed to make the game more playable for you.

Unable to See 3D Floors

If incase player's are unable to view 3D Floors, they will need to make sure that the ZDoom CVar: R_3DFloors [True|False] is set to True instead of False. This should make the 3D Floors visible to the user.