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fix(blink): allow arbitrary audio channels #326
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…akers and microphone
…ported configuration
…ardware. audio hardware doesn't care about the codec. the user doesn't care about the mime type and sample rate
…rary channels for hardware
average the audio channels in the callback remove the ChannelMixer from Framer
dariusc93
approved these changes
Sep 15, 2023
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What this PR does 📖
This PR improves the way audio channels are handled. Now for webrtc communication, only one audio channel is used. Blink now allows microphones and speakers with arbitrary number of channels.
Audio hardware is represented using a new struct instead of an
AudioCodec
, because a speaker/microphone doesn't care about the MIME type - it only deals in raw samples.The
AudioCodec
struct no longer has a field for channels because for webrtc communication, only one channel is used.This PR also changes the way audio hardware is tested. Blink no longer performs that task, but instead returns a new struct:
AudioDeviceConfig
, which lets the user view, select, and test speaker/microphone combinations. The user can then pass that struct back to blink to apply said configuration.There was one change to RayGun because I was getting a compiler error. I believe it has no effect on behavior.
Which issue(s) this PR fixes 🔨
Special notes for reviewers 🗒️
Additional comments 🎤