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Normalize normal vectors
Validate #119: Commit 31513ac pushed by Nelarius
April 6, 2024 07:38 14m 20s normal-fix
April 6, 2024 07:38 14m 20s
attempt to load single pixel textures
Validate #118: Commit 086eef4 pushed by Nelarius
April 6, 2024 05:09 2h 53m 44s big-models
April 6, 2024 05:09 2h 53m 44s
attempt to load single pixel textures
Validate #117: Commit e3b4c38 pushed by Nelarius
April 5, 2024 19:33 15m 24s base-color-factor-support
April 5, 2024 19:33 15m 24s
wip
Validate #116: Commit 68c8c5a pushed by Nelarius
April 5, 2024 07:11 30s base-color-factor-support
April 5, 2024 07:11 30s
wip
Validate #115: Commit 923d11a pushed by Nelarius
April 5, 2024 07:09 2m 14s base-color-factor-support
April 5, 2024 07:09 2m 14s
Bump dawn to chromium/6385
Validate #114: Commit d6351d0 pushed by Nelarius
April 5, 2024 06:26 14m 7s main
April 5, 2024 06:26 14m 7s
Bump dawn to chromium/6385
Validate #113: Commit 909bfe5 pushed by Nelarius
April 4, 2024 16:52 19m 45s bump-dawn
April 4, 2024 16:52 19m 45s
Bump dawn to chromium/6380
Validate #112: Commit 8e1f056 pushed by Nelarius
April 4, 2024 16:41 27m 4s bump-dawn
April 4, 2024 16:41 27m 4s
Dump dawn to chromium/6390
Validate #111: Commit 62e6cc6 pushed by Nelarius
April 4, 2024 16:29 17m 24s bump-dawn
April 4, 2024 16:29 17m 24s
Bump dawn to chromium/6398
Validate #110: Commit adabee9 pushed by Nelarius
April 4, 2024 06:37 6h 0m 29s dawn-6398
April 4, 2024 06:37 6h 0m 29s
Update README.md
Validate #109: Commit 7cea695 pushed by Nelarius
April 4, 2024 06:12 14m 53s main
April 4, 2024 06:12 14m 53s
Update README.md
Validate #108: Commit e2f696f pushed by Nelarius
April 4, 2024 05:11 16m 26s main
April 4, 2024 05:11 16m 26s
Add deferred render pass gpu timers and perf stats
Validate #107: Commit e9b4860 pushed by Nelarius
April 3, 2024 05:32 14m 0s main
April 3, 2024 05:32 14m 0s
Add deferred render pass gpu timers and perf stats
Validate #106: Commit 5a09e6a pushed by Nelarius
April 3, 2024 05:23 6h 0m 27s deferred-renderer-timers
April 3, 2024 05:23 6h 0m 27s
wip commit 2
Validate #105: Commit 7faa086 pushed by Nelarius
April 2, 2024 17:29 6h 0m 28s deferred-renderer-timers
April 2, 2024 17:29 6h 0m 28s
Sort meshes by texture index to avoid unnecessary texture binds
Validate #104: Commit 2f779e1 pushed by Nelarius
April 2, 2024 16:37 6h 0m 30s main
April 2, 2024 16:37 6h 0m 30s
Add matching exposure controls to reference path tracer uniforms
Validate #103: Commit 6832f91 pushed by Nelarius
April 1, 2024 18:34 14m 30s main
April 1, 2024 18:34 14m 30s
April 1, 2024 16:59 14m 31s
Add exposure to deferred lighting pass uniforms
Validate #101: Commit 84e8621 pushed by Nelarius
April 1, 2024 16:43 1h 50m 54s post-processing
April 1, 2024 16:43 1h 50m 54s
Merge branch 'gbuffers'
Validate #100: Commit 41ee498 pushed by Nelarius
March 31, 2024 19:03 16m 2s main
March 31, 2024 19:03 16m 2s
Fix missing initializer
Validate #99: Commit 6224955 pushed by Nelarius
March 31, 2024 16:48 2h 7m 31s gbuffers
March 31, 2024 16:48 2h 7m 31s
Texture coordinate clarity
Validate #98: Commit dc991f2 pushed by Nelarius
March 31, 2024 16:43 6m 8s gbuffers
March 31, 2024 16:43 6m 8s
Fix textractor pixel format
Validate #97: Commit fdab5d1 pushed by Nelarius
March 31, 2024 16:35 2h 20m 29s main
March 31, 2024 16:35 2h 20m 29s
Render albedo in lighting pass
Validate #96: Commit 4d171f3 pushed by Nelarius
March 31, 2024 16:28 20m 58s gbuffers
March 31, 2024 16:28 20m 58s
Add radio button for debug pass
Validate #95: Commit e6a4f7e pushed by Nelarius
March 30, 2024 06:34 14m 29s gbuffers
March 30, 2024 06:34 14m 29s