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Move lighting pass into compute pipeline
Validate #194: Commit d06c8c9 pushed by Nelarius
June 21, 2024 10:20 19m 28s main
June 21, 2024 10:20 19m 28s
Move lighting pass into compute pipeline
Validate #193: Commit d06c8c9 pushed by Nelarius
June 21, 2024 07:44 14m 37s taa
taa
June 21, 2024 07:44 14m 37s
Move lighting pass into compute pipeline
Validate #192: Commit 7a1ab7d pushed by Nelarius
June 21, 2024 07:41 5m 29s taa
taa
June 21, 2024 07:41 5m 29s
move lighting pass to compute shader
Validate #191: Commit d80aa90 pushed by Nelarius
June 20, 2024 22:14 14m 44s taa
taa
June 20, 2024 22:14 14m 44s
THE FIX
Validate #190: Commit 8c8258a pushed by Nelarius
June 20, 2024 14:08 14m 7s taa
taa
June 20, 2024 14:08 14m 7s
visualize BVH
Validate #189: Commit abd74b8 pushed by Nelarius
June 20, 2024 13:58 14m 35s taa-debugging
June 20, 2024 13:58 14m 35s
visualize BVH
Validate #188: Commit 272e97b pushed by Nelarius
June 18, 2024 06:16 19m 11s baseline-bvh
June 18, 2024 06:16 19m 11s
visualize BVH
Validate #187: Commit abd74b8 pushed by Nelarius
June 18, 2024 06:16 18m 31s taa
taa
June 18, 2024 06:16 18m 31s
visualize primary ray and depth position diff
Validate #186: Commit c18090d pushed by Nelarius
June 16, 2024 18:41 17m 38s taa
taa
June 16, 2024 18:41 17m 38s
visualize primary ray and depth position diff
Validate #185: Commit 908d00b pushed by Nelarius
June 16, 2024 18:29 14m 16s taa
taa
June 16, 2024 18:29 14m 16s
wip attempt to render primary ray intersection
Validate #184: Commit 28de257 pushed by Nelarius
June 16, 2024 17:50 14m 53s taa
taa
June 16, 2024 17:50 14m 53s
debugging carnage
Validate #183: Commit 907ad39 pushed by Nelarius
June 8, 2024 07:52 14m 31s taa
taa
June 8, 2024 07:52 14m 31s
wip
Validate #182: Commit 2466f0d pushed by Nelarius
May 26, 2024 19:04 15m 25s taa
taa
May 26, 2024 19:04 15m 25s
it runs but with broken visuals
Validate #181: Commit b5eb625 pushed by Nelarius
May 26, 2024 17:54 14m 38s taa
taa
May 26, 2024 17:54 14m 38s
wip
Validate #180: Commit 26c51da pushed by Nelarius
May 26, 2024 09:37 14m 14s taa
taa
May 26, 2024 09:37 14m 14s
wip
Validate #179: Commit f1a6ed5 pushed by Nelarius
May 26, 2024 09:35 1m 48s taa
taa
May 26, 2024 09:35 1m 48s
wip
Validate #178: Commit f88e4f4 pushed by Nelarius
May 26, 2024 08:03 13m 53s taa
taa
May 26, 2024 08:03 13m 53s
resolve pass displays textured quad
Validate #177: Commit ff29b58 pushed by Nelarius
May 26, 2024 07:49 13m 40s taa
taa
May 26, 2024 07:49 13m 40s
Don't read pt format twice
Validate #176: Commit da3d4d8 pushed by Nelarius
May 23, 2024 05:43 14m 15s main
May 23, 2024 05:43 14m 15s
Don't read pt format twice
Validate #175: Commit da3d4d8 pushed by Nelarius
May 23, 2024 05:27 14m 11s taa
taa
May 23, 2024 05:27 14m 11s
Remove stale comment
Validate #174: Commit 24302b8 pushed by Nelarius
May 23, 2024 04:52 16m 36s taa
taa
May 23, 2024 04:52 16m 36s
Remove texture blit renderer to streamline rendering pipeline
Validate #173: Commit 358405e pushed by Nelarius
May 18, 2024 16:05 15m 7s main
May 18, 2024 16:05 15m 7s
Remove redundant test
Validate #172: Commit 546c559 pushed by Nelarius
May 18, 2024 16:00 14m 1s main
May 18, 2024 16:00 14m 1s
Remove texture blit renderer to streamline rendering pipeline
Validate #171: Commit 358405e pushed by Nelarius
May 18, 2024 15:45 14m 51s streamline
May 18, 2024 15:45 14m 51s
Remove redundant test
Validate #170: Commit 546c559 pushed by Nelarius
May 18, 2024 15:45 14m 28s pt_format_fixes
May 18, 2024 15:45 14m 28s