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Merge branch 'deferred-direct-light'
Validate #144: Commit 250b45e pushed by Nelarius
April 27, 2024 08:21 2m 10s bit-flags
April 27, 2024 08:21 2m 10s
Merge branch 'deferred-direct-light'
Validate #143: Commit 2f59399 pushed by Nelarius
April 22, 2024 18:38 14m 13s main
April 22, 2024 18:38 14m 13s
Showcase sample counts
Validate #142: Commit b6302b1 pushed by Nelarius
April 22, 2024 17:02 14m 26s showcase-resolution
April 22, 2024 17:02 14m 26s
Fix z-fighting with reverse-Z projection
Validate #141: Commit 51dbf12 pushed by Nelarius
April 22, 2024 16:58 14m 58s deferred-direct-light
April 22, 2024 16:58 14m 58s
add references to readme
Validate #140: Commit 114ae30 pushed by Nelarius
April 21, 2024 20:02 14m 28s deferred-direct-light
April 21, 2024 20:02 14m 28s
get it to actually work. needs refactoring
Validate #139: Commit 0777382 pushed by Nelarius
April 21, 2024 19:38 15m 30s deferred-direct-light
April 21, 2024 19:38 15m 30s
Implement deferred direct lighting
Validate #137: Commit 18469c4 pushed by Nelarius
April 21, 2024 12:38 14m 33s deferred-direct-light
April 21, 2024 12:38 14m 33s
Replace texture data magic number with 256 MiB worth of pixels
Validate #136: Commit 23fab5d pushed by Nelarius
April 21, 2024 07:26 14m 16s main
April 21, 2024 07:26 14m 16s
Add scene bvh bind groups to lighting pass
Validate #135: Commit 1e0cf39 pushed by Nelarius
April 21, 2024 07:22 14m 50s deferred-direct-light
April 21, 2024 07:22 14m 50s
Remove commented code
Validate #134: Commit 066bf66 pushed by Nelarius
April 21, 2024 06:48 14m 0s main
April 21, 2024 06:48 14m 0s
Update .gitignore
Validate #133: Commit 66d5ac4 pushed by Nelarius
April 20, 2024 11:59 14m 33s main
April 20, 2024 11:59 14m 33s
wip start coding
Validate #132: Commit 80b495d pushed by Nelarius
April 12, 2024 19:15 15m 43s deferred-direct-light
April 12, 2024 19:15 15m 43s
Assert no basisu textures present
Validate #131: Commit ed56b41 pushed by Nelarius
April 11, 2024 16:02 14m 31s main
April 11, 2024 16:02 14m 31s
Load single pixel textures
Validate #130: Commit a27f10c pushed by Nelarius
April 10, 2024 15:36 17m 2s main
April 10, 2024 15:36 17m 2s
nitpicks
Validate #129: Commit 0395adc pushed by Nelarius
April 10, 2024 15:25 15m 25s big-models
April 10, 2024 15:25 15m 25s
wip
Validate #128: Commit 95eb1e8 pushed by Nelarius
April 7, 2024 18:18 14m 47s big-models
April 7, 2024 18:18 14m 47s
lookup struct for base color factors
Validate #127: Commit 6be96a5 pushed by Nelarius
April 7, 2024 08:05 14m 50s big-models
April 7, 2024 08:05 14m 50s
Assert that uniform buffer byte sizes are multiples of 16
Validate #126: Commit ca3d149 pushed by Nelarius
April 7, 2024 07:49 14m 47s main
April 7, 2024 07:49 14m 47s
Increase far-plane distance
Validate #125: Commit dc51c95 pushed by Nelarius
April 7, 2024 07:35 14m 24s main
April 7, 2024 07:35 14m 24s
Increase GPU limits to unconstrain size of resources that can be used
Validate #124: Commit 221884f pushed by Nelarius
April 7, 2024 07:35 14m 43s main
April 7, 2024 07:35 14m 43s
attempt to load single pixel textures
Validate #123: Commit 06dcffe pushed by Nelarius
April 6, 2024 08:23 17m 14s big-models
April 6, 2024 08:23 17m 14s
Throw exception when gpu buffer fails to map on creation
Validate #122: Commit 4389072 pushed by Nelarius
April 6, 2024 08:22 3h 33m 33s main
April 6, 2024 08:22 3h 33m 33s
attempt to load single pixel textures
Validate #121: Commit 4cbfb2f pushed by Nelarius
April 6, 2024 07:50 6h 3m 28s big-models
April 6, 2024 07:50 6h 3m 28s
Normalize normal vectors
Validate #120: Commit 31513ac pushed by Nelarius
April 6, 2024 07:48 15m 17s main
April 6, 2024 07:48 15m 17s