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Added a new page for Wwise Integration to UE4.27 for proper sound editing. #12

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@Kordusain Kordusain commented Oct 15, 2023

UE's xaudio sound cues do not work in the gamepass version for some reason, so making a mod with custom audio that works on all platforms needs Wwise integration. Plus this gives us some flexibility in audio design, like making randomized sounds for a single event like the game does for picking up loose cash, setting up full tracks without needing to hex edit, and tying the audio levels to the ingame sliders.

I'm not sure if I should credit Sanic for figuring most of it out within the text or not.

Custom Music changed to Custom Audio
Added a sub-page for Wwise Integration
Clarification on requirements.
Prerequistes and some better intro.
Don't share the Wwise folder kids.
Wwise plugin share woes.
docs/custom-audio/integrating-wwise-to-unreal.md Outdated Show resolved Hide resolved
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@CoolLKKPS
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CoolLKKPS commented Oct 18, 2023

add some pull request in ur branch: Kordusain#1
just make things easier

Kordusain and others added 3 commits October 20, 2023 16:05
Fixed file path, clarified Visual Studio versions and linked to UE docs for required submodules, got rid of the vsconfig codeblock. Cleared some more text.
Not needed anymore due to requested changes. My stupid ass forgor 💀
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4 participants