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Update soundtrack replacement tutorial #11
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so repak and hex editor software may can't ID by windows smartscreen, but im still using so this issue depend on u. |
More examples: |
this change for newbie, most people should be will start modding here, just in case if they skip something. and yes, Unreal Engine installation interface really not friendly, i hate it.
| BranchBank_Anticipation_Intro_130bpm_16bars | 653308651 | 2nd half 25.9s-29.5s | | ||
| BranchBank_Anticipation_Loop_130bpm_2bars | 382346082 | | | ||
| BranchBank_Assault_Intro_130bpm_2bars | 48507945 | | | ||
| BranchBank_Assault_Loop_v02 | 629662482 | Sequence 0.0s-0.1s-59.170s, 1m58.260s-3m11.850s, 59.180s-1m58.250s | |
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The note here is confusing. Is that when exactly it plays in game, or is the loop cut up like that?
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its different when this ubulk playin the game, i don't know why they did that and that only make thing harder, just for time saving, now u know.
Co-authored-by: Florens Pauwels <[email protected]>
Co-authored-by: Florens Pauwels <[email protected]>
to make things more easier, move commits to: #12 |
A lot the fix and some note, some people did some part before me and i was late.