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feat(match2): Handle submatch/subgroup on hearthstone #5217

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24 changes: 24 additions & 0 deletions components/match2/wikis/hearthstone/brkts_wiki_specific.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
---
-- @Liquipedia
-- wiki=hearthstone
-- page=Module:Brkts/WikiSpecific
--
-- Please see https://github.com/Liquipedia/Lua-Modules to contribute
--

local FnUtil = require('Module:FnUtil')
local Lua = require('Module:Lua')
local Table = require('Module:Table')

local BaseWikiSpecific = Lua.import('Module:Brkts/WikiSpecific/Base')

---@class HearthstoneBrktsWikiSpecific: BrktsWikiSpecific
local WikiSpecific = Table.copy(BaseWikiSpecific)

WikiSpecific.matchFromRecord = FnUtil.lazilyDefineFunction(function()
local CustomMatchGroupUtil = Lua.import('Module:MatchGroup/Util/Custom')
return CustomMatchGroupUtil.matchFromRecord
end)


return WikiSpecific
13 changes: 12 additions & 1 deletion components/match2/wikis/hearthstone/match_group_input_custom.lua
Original file line number Diff line number Diff line change
Expand Up @@ -11,19 +11,22 @@ local CharacterStandardization = mw.loadData('Module:CharacterStandardization')
local FnUtil = require('Module:FnUtil')
local Logic = require('Module:Logic')
local Lua = require('Module:Lua')
local Table = require('Module:Table')

local MatchGroupInputUtil = Lua.import('Module:MatchGroup/Input/Util')
local OpponentLibraries = require('Module:OpponentLibraries')
local Opponent = OpponentLibraries.Opponent

local CustomMatchGroupInput = {}
local MatchFunctions = {}
local MapFunctions = {}
MatchFunctions.OPPONENT_CONFIG = {
resolveRedirect = true,
pagifyTeamNames = true,
pagifyPlayerNames = true,
}
local MapFunctions = {
ADD_SUB_GROUP = true,
}

---@param match table
---@param options table?
Expand Down Expand Up @@ -53,6 +56,14 @@ function MatchFunctions.getBestOf(bestofInput)
return tonumber(bestofInput)
end

---@param match table
---@param games table[]
---@param opponents table[]
---@return table
function MatchFunctions.getExtraData(match, games, opponents)
return Table.filterByKey(match, function(key) return key:match('subgroup%d+header') end)
end

---@param match table
---@param map table
---@param opponents table[]
Expand Down
167 changes: 167 additions & 0 deletions components/match2/wikis/hearthstone/match_group_util_custom.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,167 @@
---
-- @Liquipedia
-- wiki=hearthstone
-- page=Module:MatchGroup/Util/Custom
--
-- Please see https://github.com/Liquipedia/Lua-Modules to contribute
--

local Array = require('Module:Array')
local Logic = require('Module:Logic')
local Lua = require('Module:Lua')
local String = require('Module:StringUtils')
local Table = require('Module:Table')

local MatchGroupUtil = Lua.import('Module:MatchGroup/Util')
-- can not use `Module:OpponentLibraries`/`Module:Opponent/Custom` to avoid loop
local Opponent = Lua.import('Module:Opponent')

local CustomMatchGroupUtil = Table.deepCopy(MatchGroupUtil)

---@class HearthstoneMatchGroupUtilSubmatch
---@field games MatchGroupUtilGame[]
---@field opponents GameOpponent[]
---@field resultType ResultType
---@field scores table<number, number>
---@field subgroup number
---@field walkover WalkoverType
---@field winner number?
---@field header string?

---@class HearthstoneMatchGroupUtilMatch: MatchGroupUtilMatch
---@field submatches StormgateMatchGroupUtilSubmatch[]?
---@field isTeamMatch boolean

---@param record table
---@return HearthstoneMatchGroupUtilMatch
function CustomMatchGroupUtil.matchFromRecord(record)
local match = MatchGroupUtil.matchFromRecord(record) --[[@as HearthstoneMatchGroupUtilMatch]]

-- Adjust game.opponents by looking up game.opponents.players in match.opponents
Array.forEach(match.games, function(game)
game.opponents = CustomMatchGroupUtil.computeGameOpponents(game, match.opponents)
end)

match.isTeamMatch = Array.any(match.opponents, function(opponent)
return opponent.type == Opponent.team end
)

if match.isTeamMatch then
-- Compute submatches
match.submatches = Array.map(
CustomMatchGroupUtil.groupBySubmatch(match.games),
function(games) return CustomMatchGroupUtil.constructSubmatch(games) end
)

local extradata = match.extradata
---@cast extradata table
Array.forEach(match.submatches, function (submatch)
submatch.header = Table.extract(extradata, 'subgroup' .. submatch.subgroup .. 'header')
end)
end
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return match
end

---@param game MatchGroupUtilGame
---@param matchOpponents standardOpponent[]
---@return table[]
function CustomMatchGroupUtil.computeGameOpponents(game, matchOpponents)
return Array.map(game.opponents, function (opponent, opponentIndex)
return Table.merge(opponent, {
players = Array.map(game.opponents[opponentIndex].players or {},function (player, playerIndex)
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if Logic.isEmpty(player) then return nil end
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return Table.merge(matchOpponents[opponentIndex].players[playerIndex] or {}, player)
end)
})
end)
end

---Group games on the subgroup field to form submatches
---@param matchGames MatchGroupUtilGame[]
---@return MatchGroupUtilGame[][]
function CustomMatchGroupUtil.groupBySubmatch(matchGames)
-- Group games on adjacent subgroups
local previousSubgroup = nil
local currentGames = nil
local submatchGames = {}
Array.forEach(matchGames, function (game)
if previousSubgroup == nil or previousSubgroup ~= game.subgroup then
currentGames = {}
table.insert(submatchGames, currentGames)
previousSubgroup = game.subgroup
end
---@cast currentGames -nil
table.insert(currentGames, game)
end)
return submatchGames
end

---Constructs a submatch object whose properties are aggregated from that of its games.
---@param games MatchGroupUtilGame[]
---@return HearthstoneMatchGroupUtilSubmatch
function CustomMatchGroupUtil.constructSubmatch(games)
local opponents = Table.deepCopy(games[1].opponents)

-- Sum up scores
local scores = {}
Array.forEach(opponents, function (_, opponentIndex)
scores[opponentIndex] = 0
end)

Array.forEach(games, function (game)
if game.map and String.startsWith(game.map, 'Submatch') and not game.resultType then
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needed?

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yes

Array.forEach(scores, function (score, index)
scores[index] = score + (tonumber(game.scores[index]) or 0)
end)
elseif game.winner then
scores[game.winner] = (scores[game.winner] or 0) + 1
end
end)

-- Compute winner if all games have been played, skipped, or defaulted
local allPlayed = Array.all(games, function(game)
return game.winner ~= nil or game.resultType ~= nil
end)

local resultType = nil
local winner = nil
if allPlayed then
local diff = (scores[1] or 0) - (scores[2] or 0)
if diff < 0 then
winner = 2
elseif diff == 0 then
resultType = 'draw'
else
winner = 1
end
end

-- Set resultType and walkover if every game is a walkover
local walkovers = {}
local resultTypes = {}
Array.forEach(games, function (game)
resultTypes[game.resultType or ''] = true
walkovers[game.walkover or ''] = true
end)
local walkover
local uniqueResult = Table.uniqueKey(resultTypes)
if uniqueResult == 'default' then
resultType = 'default'
walkover = String.nilIfEmpty(Table.uniqueKey(walkovers)) or 'L'
elseif uniqueResult == 'np' then
resultType = 'np'
end

return {
games = games,
opponents = opponents,
resultType = resultType,
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scores = scores,
subgroup = games[1].subgroup,
walkover = walkover,
winner = winner,
}
end

return CustomMatchGroupUtil
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