Sculkhunt - Changelog::
:
Sculkhunt 1.2 - 1.18.1
- Updated to Minecraft 1.18.1
- Removed the damage ramping up the more survivor players a sculk tracker is near
- Damage now scales down the more sculk trackers there are
- Fixed player win messages being sent multiple times
- Entities now emit vibrations when damaged
- Removed sculk trackers revealing players upon hitting them
- Sculk trackers colliding with a players will now reveal them for 2 seconds
- Added a hotbar message for survivors to indicate whenever they are detected and for how long
- Sculk trackers can no longer respawn withing 15 blocks of survivor players
Sculkhunt 1.1 - 1.17.1
- Ringing bells now causes random reverberation vibrations in a 30 block radius, allowing you to hide your vibrations to sculk players
- Added a blacklist and sculkBlacklist command to select certain people that will be guaranteed as survivors at the end of the preparation phase
- Sculk trackers will now be unable to spawn in a 30 block radius around survivors
- Sculk catalysts no longer spawn underwater
- Sculk trackers no longer reveal players when attacking. They now need to bump into them instead
- Tweaked drops for sculk players and catalysts:
- Traded eggs for snowballs
- Added ender pearl to the drops
- Removed chicken, fermented spider eye, poisonous potatoes and rotten flesh from the loot pool
- Sculk trackers now respawn with full heath or when teleporting to another catalyst
- Fixed trackers respawning in walls at underground catalysts, therefore causing to go up and being unable to relocate after respawn with the catalyst
- Increased sculk health for players turned into sculk after the preparation phase to 6 hearts
- Reduced default catalyst territory radius gamerule to 100 (was 200)
Sculkkhunt 1.0 - 1.17.1
- Initial release
see full changelog here