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@doctor4t doctor4t released this 22 Feb 13:10

Sculkhunt - Changelog::

:

Sculkhunt 1.2 - 1.18.1

  • Updated to Minecraft 1.18.1
  • Removed the damage ramping up the more survivor players a sculk tracker is near
  • Damage now scales down the more sculk trackers there are
  • Fixed player win messages being sent multiple times
  • Entities now emit vibrations when damaged
  • Removed sculk trackers revealing players upon hitting them
  • Sculk trackers colliding with a players will now reveal them for 2 seconds
  • Added a hotbar message for survivors to indicate whenever they are detected and for how long
  • Sculk trackers can no longer respawn withing 15 blocks of survivor players

Sculkhunt 1.1 - 1.17.1

  • Ringing bells now causes random reverberation vibrations in a 30 block radius, allowing you to hide your vibrations to sculk players
  • Added a blacklist and sculkBlacklist command to select certain people that will be guaranteed as survivors at the end of the preparation phase
  • Sculk trackers will now be unable to spawn in a 30 block radius around survivors
  • Sculk catalysts no longer spawn underwater
  • Sculk trackers no longer reveal players when attacking. They now need to bump into them instead
  • Tweaked drops for sculk players and catalysts:
    • Traded eggs for snowballs
    • Added ender pearl to the drops
    • Removed chicken, fermented spider eye, poisonous potatoes and rotten flesh from the loot pool
  • Sculk trackers now respawn with full heath or when teleporting to another catalyst
  • Fixed trackers respawning in walls at underground catalysts, therefore causing to go up and being unable to relocate after respawn with the catalyst
  • Increased sculk health for players turned into sculk after the preparation phase to 6 hearts
  • Reduced default catalyst territory radius gamerule to 100 (was 200)

Sculkkhunt 1.0 - 1.17.1

  • Initial release

see full changelog here