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Import of OBJ file.
Keith Sloan edited this page Apr 6, 2024
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2 revisions
- Loading now faster as via Mesh Workbench which is written in C++
- Mesh does not support allocation of Material or Colour - So
- Pre-process file to build a dictionary of Names, Materials
- Names, Materials applied to loaded FC Meshes
- Allocation of GDMLMaterial via Mapping
- Can also select a single GDMLMaterial before import and will be applied to all
- Colour is currently random ( Provision in Mapping Window }
- Export and Re-import will currently create a GDMLTessellated Object, rather than a GDMLMesh