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Releases: KSP-RO/RSSVE

[1.12] RSSVE 2.2.1

19 Oct 22:31
a861c5f
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What's Changed

  • Update configs for scatterer 0.08x using RSS-Reborn configs by @Capkirk123 in #35

Full Changelog: v2.2.0...v2.2.1

[1.12] RSSVE 2.2.0

08 Aug 10:40
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[1.12] RSSVE 2.1.6

01 Apr 09:11
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What's Changed

  • Don't save settings outside game folder by @HebaruSan in #24
  • Increase ocean mesh quality to reduce coastline jittering by @siimav in #28

Full Changelog: 2.1.5...2.1.6

[1.12] RSSVE 2.1.5

18 Mar 04:14
d475716
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  • Support KSP 1.12.

[1.10] RSSVE 2.1.4

29 Jun 07:07
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  • update version file for CKAN integration (thanks to @HebaruSan)
  • reimplement DistantObjectEnhancement planet colors for most RSS bodies

[1.10] RSSVE v2.1.3

09 Jun 18:49
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  • fine tune the cloud shadowing and reduce strength quite much
  • adapt the TUFX config (recommended for usage in tracking or in flight around Earth for cinematic coloring)

[1.10] RSSVE v2.1.1

28 May 06:42
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  • added custom TUFX profile "RSSVE_ACES" (dramatically increases coloring and contrast, select via the ingame menu, preferably for on-orbit visuals; adapt brightness to your liking)
  • added stronger cloud shadows for depth effect from Orbit
  • increased city texture visibility and changed texture for better outline
  • updated to newest scatterer 0.077+ (compatibility with older scatterer and 1.8 should be still provided - though newer verions gain from performance increases)
  • visibility improvements and haze reduction for low atmospheric altitude and low earth orbit
  • includes a fast PQS transition from atmospheric flight to scaled space at 140km until transition issues are resolved
  • correctly flips the cloud orientation so it matches real life directions

Scatterer Preferences

  • you can manually adjust the scatterer presets introduced with 0.077+
  • in Space Center view, select the scatterer menu (blue planet icon)
  • choose between integrated and very high
  • personally recommend to use the old MSAA renderer, since the new one doesn't provide proper Antialiasing
  • restart

(the RSSVE config will provide its own settings soon, disabling most of the features you will not be using in RSS and thus saving on some frames)

[1.10+] RSSVE v2.1.1

22 May 11:53
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[1.10+] RSSVE v2.1.1 Pre-release
Pre-release
  • added custom TUFX profile "RSSVE_ACES" (dramatically increases coloring and contrast, select via the ingame menu, preferably for on-orbit visuals; adapt brightness to your liking)
  • added stronger cloud shadows for depth effect from Orbit
  • increased city texture visibility and changed texture for better outline
  • updated to newest scatterer 0.077+ (compatibility with older scatterer and 1.8 should be still provided - though newer verions gain from performance increases)
  • visibility improvements and haze reduction for low atmospheric altitude and low earth orbit

Scatterer Preferences

  • you can manually adjust the scatterer presets introduced with 0.077+
  • in Space Center view, select the scatterer menu (blue planet icon)
  • choose between integrated and very high
  • personally recommend to use the old MSAA renderer, since the new one doesn't provide proper Antialiasing
  • restart

(the RSSVE config will provide its own settings soon, disabling most of the features you will not be using in RSS and thus saving on some frames)

RSSVE 1.9+

14 Mar 15:22
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  • remove clip planes for unified setup under DX11 and latest scatterer
  • recompile for 1.9+ (not compatible with 1.8 and below)

RSSVE - 1.8.1-RC1

25 Jul 20:52
ce23d7e
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  • adapted the warning popup for 1.8.1 to not show anymore when correct versions are met