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+ changed savedatasubstate to savedatastate
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Joalor64GH authored Aug 19, 2023
1 parent 8473f61 commit 89de559
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Showing 4 changed files with 7 additions and 385 deletions.
7 changes: 0 additions & 7 deletions source/Main.hx
Original file line number Diff line number Diff line change
Expand Up @@ -32,13 +32,6 @@ import sys.io.File;

using StringTools;

#if linux
@:cppFileCode('
#define GAMEMODE_AUTO
#include "gamemode_client.h"
')
#end

class Main extends Sprite
{
var gameWidth:Int; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom).
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371 changes: 0 additions & 371 deletions source/gamemode_client.h

This file was deleted.

2 changes: 1 addition & 1 deletion source/meta/data/options/OptionsState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ class OptionsState extends MusicBeatState
bg.offset.set();

if (FlxG.keys.justPressed.D) {
openSubState(new SaveDataSubState());
MusicBeatState.switchState(new SaveDataState());
}

if (controls.UI_UP_P || controls.UI_DOWN_P) {
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