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Joalor64 Engine Rewritten

A remake of the original Joalor64 Engine. Not everything is perfect, so contributions and/or pull requests would be nice! Be sure to also report bugs/issues if you can!



NOTE: WE ARE NOT RESPONSIBLE FOR ANY CRASHES WITH HTML5/ANDROID, NOR ARE WE RESPONSIBLE FOR MAINTAINING HTML5/ANDROID.


Features

  • Minigames
  • Results Screen
  • RGB Note Coloring
  • Localization Support
  • Latin Alphabet Support
  • JSONI8 Sprite Support
  • Dark Mode Application Bar
  • In-Game Mod Downloader
  • Custom Options
  • SWF Support (Actionscript 3.0 Only)
  • HX and Hscript Support
  • Replay System
  • Reorganized Source/Assets
  • MP4/WebM Video Support
  • Uncapped BPM :trollface:
  • Epic Modcharting Tools
  • Softcoded Achievements

And a bunch more that ShadowMario will probably refuse to add.

Planned Features

You can check planned/upcoming features here.


Credits

Joalor64 Engine

Special Thanks

Psych Engine

Former Members

Special Thanks

  • gedehari - Crash Handler and Base code for Chart Editor's Waveform
  • KadeDev - Fixed Chart Editor and other PRs + Extension WebM Fork
  • iFlicky - Composer of Psync and Tea Time + Dialogue Sounds
  • crowplexus - Customizable Main Menu via JSON + Credits Sounds + Old Latin Support
  • TahirKarabekiroglu - Funkin Cocoa Code + Softcoded Achievements + SScript + Replay System
  • EliteMasterEric - Runtime Shaders Support
  • PolybiusProxy - Creator of hxCodec
  • Keoiki - Note Splash Animations + New Latin Support
  • Smokey - Sprite Atlas Support
  • Nebula the Zorua - LUA JIT Fork and some Lua reworks