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Copying Objects on the Cyclops
Indigocoder1 edited this page Oct 23, 2024
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Sub Library has a number of scripts that allow you to reference certain objects on the Cyclops. Their names are pretty self explanatory, but here they are:
-
FloodlightMarker
- Used together with theSpawnFloodlights
script to spawn the floodlight objects from the Cyclops -
SpawnCyclopsDamagePoints
- Spawns the damage point prefabs from the Cyclops and assigns them to the referencedCyclopsExternalDamageManager
according to theDamagePointSlot
s found as children -
DamagePointSlot
- Contains data for theSpawnCyclopsDamagePoints
script to use. The retrieved damage point will be a child of the GO this is on -
SpawnFireExtinguisherHolder
- Spawns a fire extinguisher and holder -
SpawnFirePrefabSpawner
- Spawns a fire object spawner -
SpawnFloodlights
- Used with theFloodlightMarker
class to spawn the floodlights from the Cyclops -
SpawnPowerCells
- Spawns the normal and ion power cell models underneath the specifiedparent
object, and adds them to the models list of the attachedBatterySource
-
SpawnSteeringWheel
- Spawns a Cyclops steering wheel and attaches it to the firstSubRoot
&SubControl
found in the parent hierarchy -
SpawnUpgradeModules
- Spawns the uprgade model placeholders for upgrade consoles