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Copying Objects on the Cyclops

Indigocoder1 edited this page Oct 23, 2024 · 4 revisions

Sub Library has a number of scripts that allow you to reference certain objects on the Cyclops. Their names are pretty self explanatory, but here they are:

  • FloodlightMarker - Used together with the SpawnFloodlights script to spawn the floodlight objects from the Cyclops
  • SpawnCyclopsDamagePoints - Spawns the damage point prefabs from the Cyclops and assigns them to the referenced CyclopsExternalDamageManager according to the DamagePointSlots found as children
  • DamagePointSlot - Contains data for the SpawnCyclopsDamagePoints script to use. The retrieved damage point will be a child of the GO this is on
  • SpawnFireExtinguisherHolder - Spawns a fire extinguisher and holder
  • SpawnFirePrefabSpawner - Spawns a fire object spawner
  • SpawnFloodlights - Used with the FloodlightMarker class to spawn the floodlights from the Cyclops
  • SpawnPowerCells - Spawns the normal and ion power cell models underneath the specified parent object, and adds them to the models list of the attached BatterySource
  • SpawnSteeringWheel - Spawns a Cyclops steering wheel and attaches it to the first SubRoot & SubControl found in the parent hierarchy
  • SpawnUpgradeModules - Spawns the uprgade model placeholders for upgrade consoles