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#-------------------------------------------------------------------------------------------------- | ||
#Whether to use an alternative strategy to make structure layouts generate slightly even faster than | ||
#the default optimization this mod has for template pool weights. This alternative strategy works by | ||
#changing the list of pieces that structures collect from the template pool to not have duplicate entries. | ||
# | ||
#This will not break the structure generation, but it will make the structure layout different than | ||
#if this config was off (breaking vanilla seed parity). The cost of speed may be worth it in large | ||
#modpacks where many structure mods are using very high weight values in their template pools. | ||
# | ||
#Pros: Get a bit more performance from high weight Template Pool Structures. | ||
#Cons: Loses parity with vanilla seeds on the layout of the structure. (Structure layout is not broken, just different) | ||
# | ||
deduplicateShuffledTemplatePoolElementList = false |