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NielsPilgaard committed Dec 1, 2024
2 parents a9994f4 + f480553 commit 830bdc4
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2 changes: 1 addition & 1 deletion .gitignore
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Expand Up @@ -213,4 +213,4 @@ config/ars_nouveau-client.toml
config/ftbessentials.snbt
config/iris.properties
config/clienttweaks-common.toml
config/productivetrees/generated
/config/productivetrees/generated
7 changes: 6 additions & 1 deletion CHANGELOG.md
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### Enigmatica 10 1.13.1
### Enigmatica 10 1.14.0

#### ⭐ Improvements

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- Dragons in drygmy farms will now drop eggs, heads, and breath at a reduced rate [(\#218)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/218)
- Theurgy Creature Salt may be crafted from meat and fish now [(\#221)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/221)
- Unify EIO's Organic Dyes [(\#239)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/239)
- More recipes for xp bottles [(\#249)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/249)
- More crushing recipe compat [(\#251)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/251)
- Pretty Pipes quests! [(\#253)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/253)

#### 🦟 Bugs Fixed

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- Vengeance Spirits will no longer spawn unless using a Vengeance Ring [(\#233)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/233)
- Gysahl Greens are now compostable [(\#235)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/235)
- Fix output rates for many EIO Sag Mill recipes [(\#241)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/241)
- Fix missing coal tags [(\#251)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/251)
- Fix JDT Bow enchantability [(\#255)](https://github.com/EnigmaticaModpacks/Enigmatica10/issues/255)

---

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4 changes: 0 additions & 4 deletions config/actuallyadditions-common.toml
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Expand Up @@ -10,10 +10,6 @@
doCatDrops = true
#Should Bat wings drop from Bats?
doBatDrops = true
#The 1/n drop chance, per tick, for a fur ball to be dropped.
# Default: 5000
# Range: > 1
furDropChance = 5000
#If true, worms will drop from tilling the soil.
tillingWorms = true
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
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2 changes: 1 addition & 1 deletion config/aquaculture-common.toml
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Expand Up @@ -3,7 +3,7 @@
"Enable debug mode? (Enables additional logging)" = false
"Show Fillet recipes in JEI?" = true
# Default: 13
# Range: -63 ~ 0
# Range: 0 ~ 63
"How many blocks below sea level Aquaculture fish can spawn" = 0

["basic options"."Amount of Message In A Bottle messages"]
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9 changes: 9 additions & 0 deletions config/arts_and_crafts-common.toml
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#Setting these values to false will disable features using the vanilla isEnabled method
#It is recommended to create a new world after changing the config!
["Arts & Crafts Config".Features]
#Allows flower pots to be dyed when true. Default value: true
enableDyedFlowerPots = true
#Should chalk sticks be enabled? Default value: true
enableChalkSticks = true
#Allows decorated pots to be dyed when true. Default value: true
enableDyedDecoratedPots = true
18 changes: 13 additions & 5 deletions config/betterchunkloading.json
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Expand Up @@ -3,17 +3,21 @@
"desc:": "Enables predictive chunkloading, which predicts player movement and preloads an area in movement direction: default:true",
"enablePrediction": true
},
"predictionLoadingSpeed": {
"desc:": "Set a modifier to prediction area loading speed, increasing the value increases the speed at which chunks load around the player. Note that faster loading also means higher impact on TPS. range: [0.01 -> 10.0], default: 1.0",
"predictionLoadingSpeed": 1.0
},
"predictionarea": {
"desc:": "Size of the area marked for preloading: default:7 chunks, max: 32, min: 2",
"predictionarea": 7
},
"enableSmartChunkLoading": {
"desc:": "Enables smart chunkloading around the player, which dynamically loads the around the player and adapts to player movement speed, to improve server performance on fast movement : default:true",
"desc:": "Enables smart chunkloading around the player, which dynamically loads the around the player : default:true",
"enableSmartChunkLoading": true
},
"smartChunkLoadModifier": {
"desc:": "Set a modifier to smart chunkloading, increasing the value increases the view distance used while moving fast, range: [0.1 -> 10.0], default: 1.0",
"smartChunkLoadModifier": 1.0
"smartChunkLoadingSpeed": {
"desc:": "Set a modifier to smart chunkloading speed, increasing the value increases the speed at which chunks load around the player. Note that faster loading also means higher impact on TPS. range: [0.01 -> 10.0], default: 1.0",
"smartChunkLoadingSpeed": 1.0
},
"preventWalkUnloaded": {
"desc:": "Prevents players from moving into unloaded areas on serverside, which stalls the server and forceloads the chunk: default:true",
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"enableSmartPostProcessing": true
},
"enableFasterChunkTasks": {
"desc:": "Enables faster worldgen tasks: default:true",
"desc:": "Enables faster worldgen tasks: default:false",
"enableFasterChunkTasks": true
},
"optimizeWaiting": {
"desc:": "Optimizes time the world is stalled while waiting for a chunk: default:true",
"optimizeWaiting": true
},
"debugLogging": {
"desc:": "Enables debug logging to show chunk loading changes: default:false",
"debugLogging": false
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6 changes: 6 additions & 0 deletions config/cable_facades-common.toml
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#List of blocks that are allowed to be covered. Supports '*' as a wildcard.
blocks = ["pipez:*_pipe", "mekanism:*_cable", "mekanism:*_conductor", "mekanism:*_pipe", "mekanism:*_tube", "mekanism:*_transporter", "mekanism_extras:*_cable", "mekanism_extras:*_conductor", "mekanism_extras:*_pipe", "mekanism_extras:*_tube", "mekanism_extras:*_transporter", "thermal:*_duct", "thermal:*_duct_windowed", "computercraft:cable", "powah:energy_cable_*", "pneumaticcraft:*_tube", "ppfluids:fluid_pipe", "prettypipes:pipe", "laserio:laser_*", "cyclic:*_pipe", "embers:*_pipe", "elementalcraft:elementpipe*", "gtceu:*wire", "gtceu:*pipe"]
#List of blocks that are explicitly not allowed to be used as a cover. Supports '*' as a wildcard.
not_allowed_blocks = []
#Whether the facade should be consumed when placed.
consumeFacade = true
61 changes: 40 additions & 21 deletions config/enigmaticunity-server.toml
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#Conversion multiplier from Aura to Power
#Range: 4.9E-324 ~ 1.7976931348623157E308
# Default: 10.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
auraConversion = 40.0
#Conversion multiplier from Source to Power
#Range: 4.9E-324 ~ 1.7976931348623157E308
# Default: 10.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
sourceConversion = 400.0

["Dim type"]
#Power Buffer size of the Dim type
#Range: > 0
# Default: 1000
# Range: > 0
powerBuffer = 240000
#Max amount of power transfer for the Dim type per tick
#Range: > 0
# Default: 100
# Range: > 0
maxPowertransfer = 240000
#Range the Dim type can connect to Source containers
#Range: > 0
# Default: 2
# Range: > 0
range = 8
#Ticks to wait for next operation for the DIM type
#Range: > 0
# Default: 100
# Range: > 0
tickinterval = 80
#Amount of Source to convert per Operation with the Dim type
#Range: > 0
# Default: 10
# Range: > 0
amountperoperation = 20
#Amount of Aura to drain/provide when theDim type operates
#Range: > 0
# Default: 10
# Range: > 0
change = 800

["Bright type"]
#Power Buffer size of the Bright type
#Range: > 0
# Default: 10000
# Range: > 0
powerBuffer = 960000
#Max amount of power transfer for the Bright type per tick
#Range: > 0
# Default: 1000
# Range: > 0
maxPowertransfer = 960000
#Range the Bright type can connect to Source containers
#Range: > 0
# Default: 5
# Range: > 0
range = 8
#Ticks to wait for next operation for the BRIGHT type
#Range: > 0
# Default: 50
# Range: > 0
tickinterval = 40
#Amount of Source to convert per Operation with the Bright type
#Range: > 0
# Default: 100
# Range: > 0
amountperoperation = 20
#Amount of Aura to drain/provide when theBright type operates
#Range: > 0
# Default: 50
# Range: > 0
change = 3800

["Iridescent type"]
#Power Buffer size of the Iridescent type
#Range: > 0
# Default: 100000
# Range: > 0
powerBuffer = 1920000
#Max amount of power transfer for the Iridescent type per tick
#Range: > 0
# Default: 10000
# Range: > 0
maxPowertransfer = 1920000
#Range the Iridescent type can connect to Source containers
#Range: > 0
# Default: 10
# Range: > 0
range = 8
#Ticks to wait for next operation for the IRIDESCENT type
#Range: > 0
# Default: 20
# Range: > 0
tickinterval = 20
#Amount of Source to convert per Operation with the Iridescent type
#Range: > 0
# Default: 1000
# Range: > 0
amountperoperation = 20
#Amount of Aura to drain/provide when theIridescent type operates
#Range: > 0
# Default: 100
# Range: > 0
change = 7800

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